ehh, bad thread name.
anyways Ive been looking at alex's awesome thread here:
http://www.wayofthepixel.net/index.php?topic=14577.0and it looks great, but I noticed a few people telling him to make it into tiles if its for a game. Now Im wondering if anyone has insight or tips on how to transform something like that into tiles. Heres some basic questions adressing that topic:
should he lose some of the uniqueness of each area for the sake of using tiles, or will he just end up with a ton of tiles?
When making tiles should one start out by sketching a scene out like alex has, or just work on tiles individually. And if the former, how to then go about dividing it into tiles? Surely at this point some peices have to go, but how to know which peices to keep/are most valuable as tiles that can be used to create unique non-monotonous enviornments?
And for the sake of this discussion Im just talking about organic type tiles, specifically platformers, like in alex's topic. Also this is
not meant to ask how to go about making tiles generally, as in how to make sure they tile well etc.
surely there are many approaches but Im interested in what other people have done and found succesful. A while back I tried making some organic-ish platform tiles with a donkey kong country type view/angle. I tried first to make tile individually, but found this to be a very slow way to work. I then tried sketching a little scene out and editing it into tiles. While this was easier and faster and allowed somewhat more organic enviornments it was still very clearly tile based and not as organic as the stuff in alex's topic.