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General Discussion / Pixel Art & Scaling/Screen Resolutions (Mobile Dev)
« on: June 08, 2015, 03:50:56 pm »
Hello all. I have been working on a game that uses 32x32 tiled pixel art. I am trying to plan for multiple screen resolutions.
Suppose I have a 10x10 grid of 32x32 pixel tiles. This puts me at a base size of 320x320 pixels. Does this mean I can only scale it to values such as 640x640 and 960x960? If I don't do a perfect scale it screws up the pixel art (some pixels get duplicated while others don't).
If anyone has dealt with this and knows what I'm talking about, how did you get around this? The only thing I can think of is to always only scale by a whole number and add a margin based on any leftover pixels.
Thanks!
Suppose I have a 10x10 grid of 32x32 pixel tiles. This puts me at a base size of 320x320 pixels. Does this mean I can only scale it to values such as 640x640 and 960x960? If I don't do a perfect scale it screws up the pixel art (some pixels get duplicated while others don't).
If anyone has dealt with this and knows what I'm talking about, how did you get around this? The only thing I can think of is to always only scale by a whole number and add a margin based on any leftover pixels.
Thanks!