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Messages - Jace
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1
Pixel Art / Re: Portrait
« on: August 20, 2007, 04:15:31 am »
Before you called it quits on the eyebrow I made a little edit that might work. I shifted the eyebrown, deleted two colors altogether (besides the boarder that is), removed the boarder, and removed the orange color off of the face. I left the orange on the neck but it really isn't needed.



2
Pixel Art / Re: Silencer
« on: August 18, 2007, 03:02:32 am »
bengoshia, I don't think your edit helped at all besides in color choice. The chestplate looks flat, the legs lack depth, and stance is very strange which makes the character look surprised. I personally feel that the original is much better.

3
Pixel Art / Re: Poppin Mockup Continuation
« on: August 17, 2007, 12:32:06 am »
The only problem with the path is it is over textured compared to everything else. Keep the curve of the path, It adds to the fun feel of everything. As for where the grass meets the dirt, it currently looks like tire marks because of it's detail. Decrees the amount of overlapping grass.

4
Pixel Art / Re: Sylph Style
« on: August 16, 2007, 08:45:21 pm »
Glide, your edit helps a lot, it makes the colors pop a lot more then the current tiles and helps with the depth issue. The only problem I see with the old tiles, though more original they lack in giving the tiles a cave-like feel. Also because of the multiple platforms it looks like the character could easily walk up it at any height and they act more as stairs than anything.

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Pixel Art / Re: Sylph Style
« on: August 16, 2007, 08:08:59 pm »
Sorry for the double post, I think this is a big enough update for a bump.

I messed around with the cave tiles after I realized how bad the last ones were. After an hour or two I came up with this update. I think it looks slightly better though it is still mucky and flat. I am having problems with the curve at the base of the pillar reading like the top of the platform. Altogether I am not too happy with I personally think it reads more like a cave.



6
Pixel Art / Re: Sylph Style
« on: August 15, 2007, 05:21:13 pm »
I didn't attempt to post the newest sprites or mock-ups. As Glide said the sprite has changed and the shadow of the palm tree has changed. As I stated, the other artists appreciate the critiques on all the mock-ups made by them, and I do also, but that is not what this topic is dedicated too. I updated the first post to make it easier to comprehend what I am asking for. It is most likely my fault for not making it clear enough in the first place.

I am looking for critiques on the furniture, floor, and wall tiles because I feel that the style isn't cohesive with the current tiles in the mock-ups made by the other two artists. Also, I feel that some proportions are off and any other help or ideas on how to make the furniture, floor, and wall tiles better is welcome.

Edit:

I put an hour or so into trying out some cave tiles, here is what I came up with.


I thought I should post them here for critiques before I go any further. Obviously they are very mucky so far, but other then that I feel that they look more like a mountain cliff then a cave platform.

7
Pixel Art / Re: Sylph Style
« on: August 15, 2007, 04:27:10 am »
No, that is the all-round character sprite size.
I've been fiddling with the furniture proportions a little but I am having a problem finding a good middle compared to the sprite size so the furniture doesn't look like it is something from a fun house. I will try to post a new edit to see if it is more in proportion. Style wise, are the tilesets cohesive with the mock-ups below? I worry because all of the mock-ups are made by two different artists who are also working for Sylph and the indoor tiles are the first work I have done for Sylph.

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Pixel Art / Re: Sylph Style
« on: August 14, 2007, 09:51:49 pm »
I'm sorry if I did not make this clear. I am looking for advice on the tilesets to make it match the current style of the mock-ups below. Nonetheless, I think the advice can be appriciated by the other Sylph artists. Another thing I forgot to mention or edit out of the tileset is the bed is not finished. I am having a hard time finishing it.

Yes, some screens are outdated.

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Pixel Art / Sylph Style
« on: August 14, 2007, 07:43:16 pm »
I am currently doing furniture, walls, and floor tiles for Sylph online but I see a problem with imitating the style of the current tiles made by other artists in the mock-ups below the indoor tilesets. Also I think there may also be proportion problems but I am not quite sure. I haven't been pixeling for too long so a lot of it is an experiment. Any help or ideas are appreciated.

The tiles are based on the Victorian Era though not all are dirrectly taken from that era.

Here are the tiles I have recently done:


Here are some current tiles made by the two other artists, which I need to imitate:



More tiles are at sylphonline.com/forums

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