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Messages - Rosier
Pages: 1 [2] 3 4 ... 48

11
Pixel Art / Re: Flourish Animation
« on: November 06, 2018, 01:24:49 am »
I feel like the chair animation doesn't make a whole lot of sense. Throwing it sure, but why run forward and lean on it a bit?

why not ride the chair forward? don't quite get it.

He's using it as a projectile, then jumping to it and using it as a platform to jump off of for air moves.  It's dumb cool anime physics nonsense for the sake of doing something hype and showy. 

12
Pixel Art / Re: Flourish Animation
« on: November 05, 2018, 03:06:02 am »


Also figured out a decent ender to the chair.  Not quite as grand, but it turned out cleaner than the sweep kick thing.

13
Pixel Art / Re: Flourish Animation
« on: October 30, 2018, 03:15:37 am »


Character is supposed to be mock-saluting before they fall back and turn into a liquid with a small splash, followed by an uppercut.

14
Pixel Art / Re: Flourish Animation
« on: October 26, 2018, 01:50:10 am »



And now to give him the chair. 


The last bit where he kicks and stomps is a bit rushed.  I couldn't really think of something I could pull off, and wound up with that after a few tries at a bicycle kick.  I just REALLY wanted to animate someone using a folding chair as a weapon.

15
Pixel Art / Re: Flourish Animation
« on: October 08, 2018, 08:23:07 pm »
I realize this is a nebulous crit, but it looks weird to me that the projectile goes flying at a different angle than the one with which the ball (reads like a yoyo to me, tbh) hit the ground. A slightly lower angle would still look fine because of friction, but such a dramatically different angle makes the last part of the animation feel disconnected from the build-up.

Edit:
Don't know what happened here, but basically the reply was, "A wizard did it," which isn't wrong. :p

16
Pixel Art / Re: Flourish Animation
« on: October 06, 2018, 05:04:38 am »


I decided to just make him toss it backwards a bit.  Makes the angle more obtuse, and allows the string to start dragging it back rather than just pull it in a direction.

17
Pixel Art / Re: Flourish Animation
« on: October 03, 2018, 01:05:57 am »
Hehe -- I was only kidding! ^__^
The "Imabadass" pose just made him feel so much like Sasuke (to me) with his "I'm too cool to be bothered, but I guess I'll do it and maybe you'll shut up." attitude he clearly exudes prior to the animation. That's not a bad thing though -- just the impression I got. :)

He's definitely that sort of character type, so I'm glad that comes across at least.  :p



Made the ball fall without the sudden stop, though still made it need to catch up to the rubbery string being pulled.
Added the string before it goes taut.  Cheated a bit by making it show up with magic, but it hopefully gives a sense of loose to taut.
Changed the angle of the bounce to be more obtuse.  I also turned the impact green, so it co-opts the string as being partially behind the force.  The remains of the string also fade away between the hands, whereas before it sort of snapped into them.

18
Pixel Art / Re: Flourish Animation
« on: September 29, 2018, 07:25:29 pm »

I like the thinner blur and the ball impact, but I have to disagree on removing the frames where the ball is catching up to the motion.  Cutting those eliminates the actual elasticity I was going for, and you also cut the impact frames that add the secondary motion in the pants and jacket.  I want the string to take a second to realize it's being pulled all the way, and then for it to catch up with the ball.  I feel like only having on frame hand slows it down and doesn't convey that it's being pulled/why bother with that frame at all.

19
Pixel Art / Re: Flourish Animation
« on: September 28, 2018, 08:06:49 pm »


Managed to throw this together in about two hours.  Only thing I'm iffy on is how the ball bounces at the end.  I want it to plink off like a billiard ball hitting an edge, but I don't think I quite got it right.  I'm really satisfied with the motion and the coat falling down slowly.

It's SASUKE!! D: D:

Lol -- jk :)


I want to point out that I have uploaded an animation of this character before :p


The string is magic, but I did realize it just disappears once the ball hit the ground.  I made it get sort of overdrawn and pull back towards the hand once the ball releases.  I still feel like the ball needs one more frame after it hits the ground, but I couldn't come up with anything that looked right or didn't make it seem slower.

20
Pixel Art / Re: Flourish Animation
« on: September 26, 2018, 11:58:37 pm »


Managed to throw this together in about two hours.  Only thing I'm iffy on is how the ball bounces at the end.  I want it to plink off like a billiard ball hitting an edge, but I don't think I quite got it right.  I'm really satisfied with the motion and the coat falling down slowly. 

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