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Messages - AnarchoElk
Pages: 1 [2]

11
Pixel Art / Re: UPDATED 4: Main Character help
« on: October 23, 2008, 11:46:29 pm »
I wouldn't say use the same colour, but I think using a similar shade would be preferable. Your darkest blue is quite dark, but the darkest brown is still fairly light. if you had a darker brown to outline the gloves, it would look more like a single piece. With the lightness of the brown used for the outlines, it makes the gloves and boots look separate from the character.

12
Pixel Art / Re: UPDATED 4: Main Character help
« on: October 22, 2008, 01:48:03 pm »
Taking another look at it, I have a couple questions, and a couple things.

The thing is the outline colour on the gloves, compared to the outline of the armour, is too light.

The first question had to do with the second thing. Is the orange circle the light source? It looks like it could be for most of the shading, but then in others is seems like it isn't. the main thing here is his left (our right) leg. Its completely reversed on that leg. The other leg looks fine, as the light still seems to be coming from the left, but blocked by the rest of the body somewhat.

The second question is the armour. I tried to keep the style of it in the edit I made, but to be honest, it confuses me. I have no idea what's going on with it. Only the shoulders make sense to me. SO I just want to know how it goes together, or if you used a reference, what it was

13
Pixel Art / Re: UPDATED 4: Main Character help
« on: October 21, 2008, 07:26:09 am »
The only thing standing out to me right now is the way his right (our left) leg seems to go straight back, and then when it reaches the boot, straight down.

It looks like there is a joint about half a foot above the angle. The two solutions would be to give him a bend at the knee to allow his shin to go into the boot more naturally, or to bend the boot to allow the shin to go in naturally, following the line of his leg.

Much improved though, I think.

14
Pixel Art / Re: controversial tiles
« on: October 13, 2008, 09:55:18 pm »
Compared to the boat, Tileset 1 looks too flat. So tileset 2 is the better of the two.

As for the failed land, except for a couple leafs sticking out, the line of rocks makes it look like flat ground encased in a circle of rocks, like a campfire-esque area. Bordering with rocks like that probably isn't the best idea, unless you are strictly looking for a rock bordered land, but that'd go better with gravel or stone, as a pathway type deal.

And although I really like the way the leafwork was done in that top left corner, comparing it to the beach tiles, it looks too detailed, and doesn't really fit the style.

15
Pixel Art / Re: UPDATED 3: Main Character help
« on: October 13, 2008, 09:37:17 am »


Here's a couple quick edits.

The first is a complete stylistic change, this was mostly for my own practice.

The second I changed his right arm, and the positioning of his feet. The "Egyptian" look comes mainly from the fact his body looks facing us, and his legs are both facing left. So the feet thing is what would fix it in that scenario. When I finished I thought the bodyshape resembled the old 8bit mario, so I named it the mario edit.

Then I looked at the image again, trying to wonder why both feet would stick forward like that, and I thought "maybe he is completely sideways?" So to emphasize this look, I moves his legs closer together so they had more depth, I narrowed his torso, because it seemed quite wide for someone who was sideways, and I widened and put some more emphasis on his left arm. he looks more like he is facing sideways with this, so I named it the sideway edit.

Also, I think that's Bruce Lee who is popping up in the banner.

16
Pixel Art / Re: Deciding to sprite something Mario related for once
« on: October 12, 2008, 10:43:41 pm »
The two points of gras coming up and mirroring eachother look off a bit, and the hit block is a little too dark I think, the "eyes" aren't quite visible enough.


17
Pixel Art / Re: Wind woman Signature
« on: October 01, 2008, 02:41:49 am »
Odd size, most go to 100 hence the sizing, but ok.

I've went ahead and tried to incorporate the suggestions making the shading have more contrast, individualizing the clouds, and removing the failed attempt at dithering.



I haven't AA'd the clouds or windmill yet, I'll get on that.



I've AA'd the windmill and the clouds now as well.

18
Pixel Art / Wind woman Signature
« on: October 01, 2008, 01:42:17 am »


After waiting awhile I decided to try making a signature sized piece, everything else I've done so far has been a lot smaller scale, and when I attempted larger pieces they came out terrible.

I decided to try out a couple techniques I've seen here, and have attempted to stay away from some of the other things I've seen people told off of, such as pillow shading and banding.

This is version 2, unfortunately I saved over version 1. Any crits would be good, but since this is my first somewhat larger piece (though still small) I'd really appreciate some feedback on my attempt at dithering, AA, shading in general, and lines.

19
Pixel Art / (Nudity) Anatomy attempt
« on: September 23, 2008, 10:36:29 pm »


I'm just really starting out, so I figured I'd try a nude pose to start off. I'm looking for any tips or pointers concerning pixel technique, anatomy, shading, and hair.

20
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 21, 2008, 06:22:53 pm »
Well, with Megaman 9 coming up fast, and after seeing this thread, among other things, I got an idea for a game.
I'm not very artistic, but I was bored today and decided to sprite some of the robot masters I was making for this game.
For the most part, all of them are going to look more humanoid. Some of them will have helmets, just not these three.
Coal Man didn't turn out well at all. The three Robot Mistresses turned out better, although I'm really not pleased with Thermal Woman. Any Feedback would be appreciated.



From Right to Left
Thermal Woman
Wind Woman
Solar Woman

Not Pictured
Coal Man, Hydro Man, Battery Man, Energy Woman, Fuel Man

Edit:


Fixed up Thermal woman a bit, the hair and torso were bugging me. Still looks a little off though, I can't tell what unfortunately.

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