well my assignment as I said is totally open, its 100% up to us what we produce. Im not really looking to make just a game in general, im percifically interested in pixel art game. I wouldn't worry about how I'd get it running, my brothers more in tune with the technical side. I just want to concentrate on the artwork of the game..
This is eventually gonna be something that can be be displayed at the end of the school-year, so Im thinking, to cause less hastle to concentrate more on making mockups for a game, and whether I have the time. making it playable. It would definately increase my chances of a higher grade..
I was actually thinking of making a simple platformer, as RPG styled games tend to require a structured plot/storyline. I think it'd be a better idea to just work on a main character, a set of enemies, a great tile-set.. as to make a believable game without too much involved... even a strategy game would be good. anyway its gonna have to be up to me what I actually do.
It is related to graphic design Alex but, our course covers all sections of graphic design from; brand advertising, website design, general illustration, packaging, typography etc. But as graphic designers our ideas have to be unique and inative.. Which is why I need to go to depth to how I go about making this game, I need to set myself a percific target on what to find an inative idea. It is true though that I need to spend more time on the image of the game, and less on the actual game itself, but thats where what wondering, its new territory for me and its all well and good starting a small game by making mockups and stuff but how exactly should I go about it when im supposed to be making all areas of the game.
I just want some advice on where to start so I don't spend my first weeks achieving nothing and messing round in GraphicsGale, surely some of you have been involved in the promotional side of gaming?
I really just want to push myself to my own limits with this project, these two years of college haven't challenged me in the slightest. My last project was a 3 week deadline to produce a 3 page website in flash, I've used flash since I was 12. And im not saying im a pro but it just wasn't in the slightest challenging.
Yea I suppose the quality of the end product would really be determained on how much time and effort I put in, it's just out of my comfort zone (which is good) but im just eager to get any advice before I get into it.