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Messages - Sokota
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71
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence
« on: February 04, 2009, 10:30:22 am »
Okay, thank you all for the replies, I will try to get another one done. I need to start completely over, and follow that tutorial all the way through. Heh. Thanks for all the critiques, I must be noobmeat for you guys =P.

Sokota

Edit: Any C&C on the fence or anything else would be appreciated as well!

Double Edit: Woot! I did this in about half an hour, following that oh-so-famous walk cycle floating around. I'm pretty happy with the progress, as it looks sooo much better. The only thing is, I need more of a run..so how would I do that? Change the contact to have only one foot on the ground or something? Here's what I have so far..remember, I still have to animate the actual soldier, this is the just the skeleton to work off of:


Improved? Walk cycle!

Cheers,
Sokota

72
Pixel Art / Re: [WIP] Valor Dump - New WIP Fence - Noob Run Cycle =[
« on: January 30, 2009, 06:45:07 am »
Ok well, finally took a wee bit of time on the run animation..I'm following NacL's advice from another topic, and made a stick figure first. I need help at this stage. To me it looks ok, but I know its not right..Also, I won't be animation the arms because it is a mouse aiming game, and therefore aren't attached to the rest of the body..Well they are, but you know what I mean. I'm going for an exaggerated, cartoony run, and here is what I have so far..which isn't much:


Basic run

No head or torso movement, I know. I dont know if there will be, heh. So yes, all help and critique is very welcome to help me walk through this process. Being a stick figure, I can edit it pretty easy, so please feed me..feedback!

Sokota

73
Pixel Art / Re: [WIP] Valor Dump - New WIP Windmill
« on: January 24, 2009, 10:50:38 am »
Thank you for the edit. That answers one of my unasked questions: Which comes first, the base shading or the texture? Anyways, thanks. And in a minute? That's like, awesome.  You must work lightning fast, and I must be the slower pixelist on the planet..*sigh* Oh well. Well, I tried to do some form shading again, on something less ambitious for now, and made this fence, which, if I add a bit, would tile nicely I think. I want to stay in the style of the soldier, so kinda like a painted-celshaded-cartoon-exaggerated-look. Anyways, here it is:


A Wooden Fence

I could throw variety in there by adding bullet holes and such, but I was just wondering if this is a step in the right direction..Also about the windmill, I wanted it to be front view, or else animating the wheel would have been...too hard for me, I think. So how do you take something from the front view, and make it 3D? I tried here with the fence, dunno if it worked or not..3 colors on the fence.

Sokota

Edit: What it looks like sloppily repeated:

74
Pixel Art / Re: Atalanta Animations
« on: January 23, 2009, 01:42:56 am »
There's two flashing pixels in her cheek in her standing pose.

Sokota

75
Pixel Art / Re: [WIP] Valor Dump - New WIP Windmill
« on: January 22, 2009, 12:29:34 am »
Well, I took a break from the soldier and started on a old stlye, stone windmill. I'm having troubles shading the stones, which are overexaggerated to match the style of the game, and I need help. I'm such a confused little pixelist.  :-[ I'm not sure how I should shade them, and made them pop off the structure of the building. I started with forms once again, as it is more fun that lines, but I am at a loss of how to do it. Any feedback would be greatly appreciated.


WIP Windmill

Sokota

PS: I don't want to do a ton of shading just to have to redo it all over again...so I did a bit to show you how the rest would go.

76
Pixel Art / Re: [WIP] Soldier
« on: January 13, 2009, 05:22:41 am »
Well, I played around with the knee height a bit, and gave him some well deserved boxzors. He's been streaking it up for too long now. Here he is, the 'final' base sprite for our game.


Shaded legs, knee,  boxers

Pretty soon this topic will turn into a dump for outfits and other game stuff.

Sokota

77
Pixel Art / Re: [WIP] Soldier
« on: January 12, 2009, 12:29:58 pm »
Well, I tried redoing the legs, and I was really happy with your edit, so sorry if my legs seem too close to yours...Heh. Anyways, I'm satisfied with the figure, I hope you guys are too, but here he is for some final crits before I move on to animation and giving him something to wear:


Legs Redone

As you can see, NacL, they are pretty close, but I improved the knee area, I think, as well as the feet. I also did a minor color change, and I think it looks better and a bit more natural. All crits welcome!

Sokota

Actually, I still need to give him some arms, so I will try to finish that soon...

78
Pixel Art / Re: [WIP] Soldier
« on: January 07, 2009, 10:16:11 am »
Yeah I was thinking about that, your edit, I mean, but I need the legs to be..someone offsetting of the torso..that's why they are smaller. Now about the actual anatomy, mine does suck. Thank you for the edit. Its like, perfect...That run is just to get an idea across. I didn't spend much time on it, I didn't need too. Thank you for the great edit, I'll try to fix mine up a bit. Also, I'm confused about what to do with the neck and back, like, giving them any type of anatomy or muscle definition. I should probably make an arm soon, because although this will be a mouse-aiming game, I want the arm to blend in with the body, making it feel more natural than just being pasted on top of his shoulder. But say I wanted a run, not as exaggerated as the mockup one, but similar, for this guy, how would I do that with such beefy legs? I want the focus of the sprites to be his torso and head, not his entire body...as weird as that sounds..Thanks for giving me advice..animation him is going to be a pain in the butt..Though I am prepared for the hell I will take for making such a large sprite =].

Sokota

79
Pixel Art / Re: [WIP] Soldier Torso
« on: January 07, 2009, 09:47:44 am »
Hey thanks for the suggestion. I did try some legs, but I think they are bit..out of whack. I need them to be angular like his chin, and kinda rigid looking I guess. I don't know, so here is my update:



I want the legs to be semi rigid to exaggerate a run cartoony style, much like Battlefield Heroes or Team Fortress 2, so I made this very quick animation to illustrated what kind of run Mr. Grunt will eventually have.



Also, I still have no idea of what to add on his back or around his neck, so all C&C is welcome. The sooner I get him done, the sooner I can move on to accessories and animations :D!

Sokota

80
Pixel Art / Re: [WIP] Soldier Torso
« on: December 21, 2008, 11:14:43 pm »
Ok well, after a bit of toiling on it, I tried to make a bit of a torso, then tried to add some volume and anatomy. I'm not sure how its going, but my first try is the left torso, and my current one is the right. Eventually he'll have clothes that cover up his anatomy, but I thought it would be good practice. Also, I'm thinking about using this for a game, fullscreen, at that. Do you think that would work well? I know he's a sorta of larger sprite, but I really like him. Anyways, here is the updated torso. I'm not sure what to do with the back, and I was looking at a few muscle pics on Google Images for reference, nothing worth posting though. *Not other art or pixel art*



All C&C welcome. Hopefully I didn't bump too soon. D:

Sokota

Edit: Made some more quick alterations due to some friends input.

Better?

Edit: Added some more 'anatomy'. I'm not sure, because I can't find any really good sideview references. Also, I'm completely clueless about what to do around the neck area and the back. Help would be appreciated.

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