sweet scanlined Carnivac art now =)
I never know if being sarcastic but thanks in case you ain't. I just thinking the CPC type stuff only really appeals to myself and other fans of the nearly three decades old computer but hey it keeps me busy and not going crazy and I'm enjoying what I'm doing despite or perhaps because of the limitations.
Have switched from 8x16 tiles to 4x8 to save memory as I realised at that size there were a lot of duplicates in the smaller size (like when you round off a platform tiles corner variation) and the tilesheet has now cut down to a third and found some of the smaller pieces even work in other places I hadn't thought of before giving much more flexibility and possibilities with the tilesheet. And now I've redone the wooden doors in a way that their tiles are able to be used for any size of door, the fences, wooden crates and the flooring of the building interiors too. Windows have been enlarged (using tiles already in on the sheet) so I can fit sky tiles in them for the interiors to make it look like there's an outdoors scene through the windows. One bad thing about the smaller tile size is they're even more fiddly to place down in Game Maker's room editor and the rock tiles are somewhat confusing on the tilesheet. That thing really needs some copy/paste groups of tiles. But at least they added a zoom function in recent versions so I don't have to squint so hard.
Interiors look something like this quick mock up
http://carnivac.co.uk/temp/interiortest2.png but obviously the screen ain't big enough to show all of that. Some interiors will be multi screen and even function that way to be the correct route through a stage (like if there's a wall you can't get by in outdoors and the building goes by that wall so you go in one door, through the building and out the other door to be on the other side of the wall. That elevator looks a bit out of place as it's from the more sci-fi set later on but I haven't designed a wooden elevator yet.