I am currently making graphic assets for a commercial tank game that is looking for a style a little similar to Advance Wars.
I have been fuddling with tile sets for a while, but I'm just not happy with the results. Knowing that color choice is a highly important aspect of pixel art, I messed with the palette a lot, but I know that that isn't the only source of my dissatisfaction.
Here was the first tile set test
(Though thank god we will have no plains level)Then I made a snowcaps tile set that just turned out
way too colorful
I messed with the colors and found that I liked the blue look, and the bounce light on the rocks, though the look was still odd
P.S. Does anyone know how to copy tiles in Promotion?
My friend Tyler suggested I research some snow, and
take notice how there is little to no detail in it. My art director insisted that higher parts of the level be brighter than lower parts, so I strayed from using white in the lower part. This one is currently my favorite, but something about the high contrast from cliff to snow bugs me. And the random detailed floor is a bit off too.
What do you guys suggest I do?