I completely redesigned the guy. He's not even a cyborg anymore lol, it seemed like an interesting idea at startup, but as I kept imagining what the game would soon become, my brain just kept telling me he wouldn't work gameplay-wise only having one functional hand. He seemed too limited. After the change, I could kinda see that the character is less limited. I also gave him the -
oh god no - the "blackhole" inventory back pack that he uses to switch out his weapons! Yep, you better believe it, that's where all the oversized inventory goes lol. But it's better than that useless cape he was always wearing. Here are some sketches of the redesign. I also sketched out some prototype enemies and some of the setting I had in mind for a while.
I have been doing a lot of back and forth brainstorming whether this would be a metroidvania game or a beat em up game. Depending on which, I might have to angle all my assets about 30 degrees.