Looks promising. Reminded of Dune II, which was nice.
Your sand is yellow, your sky is blue and your shadows are slightly reddish. The shadows are lit by the sky light and so their colour should be influenced by the sky, in this case toward blue, unless the sunlight is so strong as to overpower any hint of skylight, inwhich case the scene as a whole should be much higher contrast, with the shadows nearly black.
Some examples.Your reference looks to be in the middle of a duststorm, hence the lack of sky light and also looks to be CG so probably not perfectly realistic anyways.
Antialiasing at the ridgeline between fully lit and full shadow need to be mush stronger, it's barely detectable at the moment.
One problem with the moon is that it appears to be lit by a different sun. The angle of its lighting would place the sun well below the horizon whereas the lighting on the dunes places the sun a little above the horizon.
My edit, probably went a bit overboard with the blue.