Hey everyone. I've been making mods for a game called Cortex Command (
http://www.datarealms.com/) For a while, and I just got back into doing it after stopping for a while. I never liked how my weapons looked so i looked online and found a tutorial and i think it helped but let me know what you guys think.
The game uses 2 frames for a gun, one for when its firing and one for when its not, you usually can't notice but i like to have one with an open bolt and one without. The idea of the gun is that its a weapon that can shoot artillery shells, one at a time so it's supposed to be kind of a big burly awkward weapon. The game uses a weird color pallete too so that makes it difficult for me but i do my best.
Not firing
Firing
I tried to make the front of the gun have a point where theres an angle that narrows down to the barrel, the little barrel underneath will eventually have something shoot out of it like visible gases or something.
Here is the shell that it fires.
The shell needs to be symmetrical because if you turn to the left and shoot, and the shell is drawn so that its narrow on one side (the right) like a real shell, it comes out backwards so thats why its rounded on both ends.
Let me know what you guys think of it.