1
Pixel Art / Twin Stick Attack Animations
« on: May 20, 2017, 10:06:29 am »
Hi guys, first of I'm primarily a developer so forgive my ignorance.
I'm developing a prototype for a rogue-like "twin stick shooter" game where the player can control a variety of characters each with different attack styles.
I'm very confused as to how I would create an animation sheet that would allow for smooth attack animations in every direction - 360 degrees rotation.
The player should be able to point the right stick at any angle and the sprite should attack in that direction.
Example - Hyper Light Drifter
I'm sure we are all aware of how nice the animations in HLD are - but we can use that as an example. If anyone could explain to me how the animations are done in that game it would pretty much answer my questions.
Thanks very much to anyone who can help.
I'm developing a prototype for a rogue-like "twin stick shooter" game where the player can control a variety of characters each with different attack styles.
I'm very confused as to how I would create an animation sheet that would allow for smooth attack animations in every direction - 360 degrees rotation.
The player should be able to point the right stick at any angle and the sprite should attack in that direction.
Example - Hyper Light Drifter
I'm sure we are all aware of how nice the animations in HLD are - but we can use that as an example. If anyone could explain to me how the animations are done in that game it would pretty much answer my questions.
- Rougly what would the sprite sheet look like (how many frames etc.)
- How many directions would the attack animation have to be drawn in?
Thanks very much to anyone who can help.