there are single-man dev teams out there that produce commercial games, but they need to be special. Combat Mission, for instance, was made by one man in a basement, but it had a hybrid turn system gimmick in addition to playable graphics and an assload of realism/historicity that made it worth playing.
...and let's not forget every day shooter on PSN and Braid on XBLA...
@ Takam - I think the term you're looking for is 'predictive scroll' - and the fact it's lacking is one of those elements that proves this is an amateur product - no disrespect to bob, but it's one of those aspects that proves he's not exactly the genius he thinks he is.
@ Shrike - There are aspects of poking fun agreed, but bob could learn a thing or two by being part of a dev team - standing by a nmisguided notion that being able to self code/art/score a product isn't necessarily one to be proud of - 5 years of this guys life has been wasted on what appears to be some kind of post pubescent 'getting back at all those fools who doubted me' fantasy that has culminated in the poor soul being ridiculed and lambasted from all quarters.
Full marks for enthusiasm, drive and passion... zero marks for implementation and approach... it strikes me that a little career guidance has gone amiss along the line - or perhaps (as many have pointed out) that he is in fact bipolar and lacking any judgement of reality... either way it's sad to see.