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Messages - kriss
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41
Pixel Art / Re: "Atari ST Robotz"-like shooter, but with NES restrictions
« on: September 24, 2013, 04:34:43 pm »
For me (is why i ask him his reasons ^^), when you use some restriction, it's because you want to improve but it's often because you want to use a system with restriction itself.
According to his skill and i doubt he'll make a game for nes, it seams he use this palette just for fun.
I posted my question in case there is another reason behind this ^^

I just have difficulty to restrain myself to use colors, it's why i'm always curious about it  :)

42
Pixel Art / Re: "Atari ST Robotz"-like shooter, but with NES restrictions
« on: September 24, 2013, 04:14:06 pm »
No offense but what is the meaning of the nes restriction palette? juste for fun ?

your work is amazing like stealers !

43
Pixel Art / Re: Need help to animate character
« on: September 24, 2013, 09:54:53 am »
Here some updates with litle adjustment

I tried to add some head movement, maybe it's not enough !
I'm thinking of finish the design: maybe add white/grey gloves ? he's a mechanician so it should be and important part of his design
In "fire mode", the weapon is attached to the steambag to keep balance and less the weight, so when he run, this weapon follow the steambag movement.
It may be too rigid but i don't know if it can be improve


44
Pixel Art / Re: Futuristic tiles/ other things
« on: September 24, 2013, 09:46:37 am »
I like a lot this last style : clean with just some details ! (and highlight)

I probably make my own tiles with your inspiration  :-[

What's the orange part ?
Maybe the horizontal part lack of shadow like this


45
Pixel Art / Re: 1D Fighter Characters
« on: September 23, 2013, 12:35:09 pm »
i like a lot fighting games: Normally the shape of the fighter decide how he (or she ^^) will fight.
With only blocks, you need to add informations like electric wave or a red eye for light beam.

It could be interessant to help you to have some informations of how thoses fighters will fight each others

46
Pixel Art / Re: Need help to animate character
« on: September 11, 2013, 04:30:09 pm »
edit : the hammer is "fixed" to the steambag so the hero can keep balance



the 180° weapon move, bother me a little because there is a "flash" between face and weapon
his left arm have some anatomic problem  :(

47
Pixel Art / Re: Need help to animate character
« on: September 10, 2013, 03:46:19 pm »
i edited too late ..

i added some hammer poses but i don't think it's help the animation...


about the arm crossing, you're right.. i need to change some frames..

48
Pixel Art / Re: Need help to animate character
« on: September 10, 2013, 03:23:21 pm »
Now i'm working on all others stances : this is the mode change between hammer mode and shot mode


Maybe a bit quick, I learnt a lot with the Sword swing motion blur post  :D

49
Pixel Art / Re: Need help to animate character
« on: August 23, 2013, 03:54:21 pm »
OMG  :-[  i don't know why his avatar remind me you ...

My apologies and all my thanks to PixelPiledriver  :D

50
Pixel Art / Re: Need help to animate character
« on: August 23, 2013, 01:57:21 pm »
Helm i don't know how many time you take for your rought but i pasted lot of time just to copy your style  :o

so this is the new run cycle : it seams pretty similar as yours
i need to polish some colours and the hammer


Thanks a lot Helm  :y:

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