Hello!
I've been feeling like I'm stuck at a wall with pixeling for quite a while, and its been frustrating me.
I still struggle getting things to look how I hope at small scales, but the major problem for me is how much I have to fight to get an animation to feel right. I randomly took a simple idea I've had for a few weeks and decided to just use it as a sandbox to improve within.
So I started with this little guy. I wanted the walk to have some weight to it, and in my rough I thought it looked passable, but when I added his actual shapes back to the skeleton it felt stiff. But now the swinging arms make him feel too....sassy? A weird swagger. Reminds me of that Vince McMahon gif of him walking to the wrestling ring. But I'm happy because this is exactly my typical problem. I arrive at a point similar to this where it feels off, and then I spend an excessive amount of time blindly tweaking it and hoping I eventually hit the mark.