@Terley: thanks a lot! That's pretty much exactly what the sprite needs, I agree. I played a little bit with the palette in this update. I'm using a global 256 colour palette, so I really need to sit down and tweak to get it looking right. I think I've moved it in the right direction, though.
That was intentional eh, well now that's design then! Do you think that walking left and walking right would feel differently?
Yeah I'd say so. With any luck it will make the player feel uncomfortable moving to the left. I like doing that.
So, are you re-purposing this tileset to no longer be made of cheese? Mushroom doodads are a nice touch.
As mentioned earlier, I'm basically going with `porous rocks' now, instead of cheese cave.
The ganja-smoking zombie demolishes that over-sized pumpkin, although it's contrast against environment is a bit much (I know you just threw it in there from another project, but I have to crit what I see).
He is forever held dear to me under that title, now
. No, that's a fair observation. To be honest, I was pretty tired when I was putting that update together, and thought to myself it was a bit over the top, but I decided to see what others thought.
On that subject, I'd like for the walkable ground to stand out more from the rest of the terrain. Kinda like Big Brother did with his set he's been working on here - it's clearly evident what's walkable. It's just that the "cross-section" art fades too well into it. I think this issue is partially subjective. But, as is, it's not like I'm struggling to know I'd be able to walk or anything.
Yes, I think that will be something I'll look at as I refine the tiles into actual...tiles. At this part of the game the player actually gains the ability to walk on the ceiling, so I'll really have to come at the ceiling with a different approach, probably utilising the green ambient lighting to push that surface.
i admit that your mockup came out so well and i was kinda afraid that i couldn't hire you for the level design ^^;
excepted for that, the green guy remind me one of character from the good old game called "oddworld : the odyssey of abe" ^^
Thanks
. Yeah I basically couldn't stop thinking about Abe as I fitfully tried to make an interesting character. My friend calls this game `Abe's Odyssey: The College Years' (further drug references
).
Trust me, I'm too spasmodic to work for anyone!
Another small update, starting a little of the clean up, toned down the darkness of the foreground, tweaked character brightness: