Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nystre
Pages: [1]

1
Pixel Art / Re: Some animations
« on: April 28, 2010, 06:11:33 pm »
Thank you, that was exactly the advice I was looking for! I'll work on this later whenever I've got some time to do so. Thanks so much, again!  :)

2
Pixel Art / Re: Some animations
« on: April 28, 2010, 10:29:59 am »
Oh, I can't believe it never even crossed my mind to add highlights! It actually adds quite a bit more energy to the firing animation, thanks!

Is the walking animation really just fine, though? I'm pretty concerned that his legs might be too stiff, but maybe I'm just seeing things.

3
Pixel Art / Some animations
« on: April 28, 2010, 04:06:18 am »
Gosh! Everyone here is so talented, it's very intimidating to post anything!

Here are some animations I made for an engine I'm working on for a game that probably won't be finished! :I



There's a lack of leg movement on the firing because the legs are a seperate object ingame since you can fire in different directions while strafing and stuff, eheh.

Please, go easy on me! I am open to critique but I feel so inferior to most of the people here ;w;!

4
Pixel Art / Re: omg pokemon
« on: April 07, 2010, 10:19:46 pm »
He's talking about the black, not the blue, I believe. The black you used on Croagunk is a nice, dark grey, while the black used on Toxicroak is pure black. It doesn't look too pleasant.

Edit: guh, posted at the same time as me :I

5
Pixel Art / Re: WIP runcycle for RPG/social game
« on: April 02, 2010, 08:16:20 pm »
The frames where the legs are coming forward utterly lack any sort of force and don't have nearly as much motion as when they're coming back. You're keeping them too close to the ground and they're still not stretching out far enough. You see how you've curled the leg up fairly high when they're going backwards? It needs an equal amount of movement when going forward.

6
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: March 19, 2010, 05:15:15 am »
Greetings, all! Nystre here! I'm an assistant admin of PixelxCore independent gaming, which is a small up and coming indie game development community. Hasn't quite got off the ground yet, though I'm part of the main team working on the official projects for the site. Currently, we're working on a game called Fate's Mirror (You may have heard of it!) which will be releasing on the Xbox 360, PC, and iPhone. I'm doing level design, and general assistance with sprite animations. Ah, but I won't drag that out. I don't want to sound like an advertisement bot or anything.

I consider myself a pretty amateur Pixel Artist, though I've been spriting on and off for 5 or so years now. I've never exactly had a time where I've been really in with it, so I think I have a lack of skill a lot of areas, but I'm pretty serious about it, motivated to improve, and open to critique (so long as it isn't harsh and gets straight to the point while explaining things clearly.)

As far as my own skill goes, I love animating and I try to make them as fluid as possible. I'm no expert, but I definitely think I've got some potential as far as animation goes!

7
I actually quite like how out of place the girl is compared to the rest of the image! I can't quite put my finger on it, but it reminds me of a particular game. Probably not just one particular game, but several; There is something I have always adored about characters contrasting the background greatly. Giving the characters a more simplistic and possibly even more cartoonish look while making the background deeply detailed and immersive just works for some reason. Maybe many people disagree with me, it's really just a preference of mine, but I find the concept utterly enticing. The way the characters stand out kind of makes them their own thing, which makes environments like these have this wonderful feeling of discovery, because a character so out of place looks like they have just stumbled upon the scene.

Pages: [1]