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Messages - DJ gman
Pages: 1 ... 3 4 [5] 6

41
Pixel Art / Re: forest + Forest dungeon tileset
« on: February 04, 2007, 04:02:13 am »
well the game has a bit of a cartoonish style to it wouldn't you use more monochromatic colors for it?

42
Pixel Art / Re: forest + Forest dungeon tileset
« on: February 03, 2007, 06:26:13 pm »
thanks for the help lackey. i would've never thought of that. while you were editing i tried at doing some hue shifting on some objects in the game. which do you guys think would be the best? i eidted the inside wall of the dungeon along with the front door and the cliffside i did. personally i think the cliffside came out better than the last.

43
Pixel Art / Re: forest + Forest dungeon tileset
« on: February 03, 2007, 05:10:16 pm »
thanks for the C+C *hallo that one guy* and yeah i understand what you aree getting at but I'm not all sure as to how to liven it up as you say. I mean i'd like to have these look the best they can but i wanna stick to a general pallette. maybe a small example of what you're talking about hill help me more.

44
General Discussion / Re: Im new and looking for advices ^-^/")
« on: February 02, 2007, 05:49:49 am »
arent you blaXun from the gamemaker community?

45
Pixel Art / forest + Forest dungeon tileset
« on: February 02, 2007, 05:19:43 am »


been working on updating my tile set for my mmo in the forest area. working on the outside of the forest dungeon. gonna add some vines and a base for the dungeon. afterwards gonna work on the inside tileset. but C+C please. I'd like any suggestions whatsoever

46
Pixel Art / Small Knight animation
« on: January 05, 2007, 05:14:20 am »
I did this for my mmorpg I'm working on a while back just to see how i would do with animating the battle stance in the platorm perspective. I'm gonna start working on more character animations and just wanted to get some c+c on this one before i start with walking poses, attacks, etc.


47
Pixel Art / Re: RPG mockup Tile sheet
« on: January 02, 2007, 02:07:54 am »
made a mockup o the side scrolling perspective in the game


48
Pixel Art / Re: RPG mockup Tile sheet
« on: December 29, 2006, 11:45:55 pm »


redid the tree from a couple examples i found on the forum. whaddya think? better?

49
Pixel Art / Re: RPG mockup Tile sheet
« on: December 27, 2006, 11:05:10 pm »
yeah now i get it. thanks for the help and crit

50
Pixel Art / Re: RPG mockup Tile sheet
« on: December 26, 2006, 08:57:55 pm »

think i fixed that and ive added to it as well.
heres a mockup with all the tiles together.
only problem im having right now is figuring out how to give the water more "depth" it kinda looks flat now. edits are welcome.

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