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Messages - Myran
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Pixel Art / Re: [WIP]Isometric Game Mock Up
« on: April 01, 2008, 09:08:26 pm »
The extreme limitations of the engine is going to make it very hard to do some decent tiles. Why only 8x8 4 color tiles? If your weakest target platform is the DS that's really not needed, the DS can handle a lot more than that. You don't need to go down to 16 bytes per tile, the 4 megs of memory can go a long way even without such limitations.

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Pixel Art / Re: [WIP] Arcade Academy
« on: October 29, 2007, 10:07:28 pm »
The DS does not support pixel shaders which means the same technique could not be used. It might be possible to precompute it (although only with one light source), but even that could be a problem if you want to do it on all the graphics and not just the main character, with only 512 kb of video ram it would be tough.

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Pixel Art / Re: Lectro Mockup Madness (Beware the claw; Oct 17)
« on: October 21, 2007, 06:46:31 pm »
Sorry, it runs really slowly on this computer. D:
Really? That's a shame, and pretty strange too. I guess your graphics card has no 3d hardware support at all?

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Pixel Art / Re: Lectro Mockup Madness (Beware the claw; Oct 17)
« on: October 21, 2007, 09:54:11 am »
I made a demo too, I hope you dont mind.
http://www.myran.com/lectro.rar
The .exe is for Windows and the .nds is for Nintendo DS
X jumps on Win, B jumps on DS

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