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Pixel Art / Re: [WIP]Isometric Game Mock Up
« on: April 01, 2008, 09:08:26 pm »
The extreme limitations of the engine is going to make it very hard to do some decent tiles. Why only 8x8 4 color tiles? If your weakest target platform is the DS that's really not needed, the DS can handle a lot more than that. You don't need to go down to 16 bytes per tile, the 4 megs of memory can go a long way even without such limitations.