Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DonMeadows
Pages: [1]

1
General Discussion / Hello World
« on: May 07, 2012, 01:16:40 pm »
Hi guys.

Was taking a break from work tonight and found this website, and the reference is fantastic. Have signed up and will no doubt lose a few more hours this week trawling through the stuff here. The level of communication and helping each other out at this forum, given that this is the interwebs and is usually pretty poor, here seems pretty amazing.

I thought I would start off by having at least one post. My name is Don, I used to work making console games, and am now working on my own projects. At the moment most of the work is registering business, setting up the budget and cashflow projections, and a lot of paperwork stuff while also preparing project pitches. The plan is to shop a few concepts about, try secure further funding and get back to making games, but targeting small arcade games for iOS instead of console, basically make the kind of games I grew up playing in the 80s, instead of the kind of games I've been making for the last 6-7 years. The hard part is doing that on a limited budget and having a positive cash-flow return, though the hardest part right now for me to adjust to is having to actually 'do' everything instead of working out when someone else should do it, but I'm really enjoying it.

My pixel-art skills are okay, but not fantastic. Will try get some images up soon - but by no means am going to be able to jump in and do edits of work, moreso learning again a skill I never finished learning a long time ago. I'm from a level-design & production background, so while I have some pixel-art in games, it's more from being the guy in the office at 2am the morning before a build that could use Photoshop than any real flair. Pointing stuff out would seem a bit dull too, would be stuff like, 'see this awesome screenshot? -see that crate in the background? - I fixed the tile issue on that'

I like the Eboy stuff a lot, but the Irem/Nazca style has to be my favourite. If there is one game I wish I had been able to work on more than any other, it's a Metal Slug game. Hopefully in the next few weeks I can get some basic stuff from my own projects up and get them into the feedback loop here too.

May be off-topic, but if you guys are further along with some projects and running into pre-production or general production issues, may be able to help you out a lot more than I could ever help out fixing a tile issue on a crate. Also waiting to see how many guys on this list end up being people I've met or friends-of-friends from the industry.

Pages: [1]