K guys first of all this project got pushed back and all of the enemy animations probably wont be used because I probably wont be the one doing them...so I wont work on this anymore but if you want to talk about this for the hell of it be my guest :p
this was the bird walk I had in mind most of the time.
it was supposed to be vulturey, but being that vultures fly I couldnt easily find videos of vultures walking...so I went for that stork that muybridge captured instead (later found some short vulture clips they hop and they balance on their chest but that doesnt matter anymore).
One thing I consciously did different from this walk is that the stork uses his neck stretching as a buildup, to get the impulse he needs before he makes a step, I moved his neck stretching back so that he stretched it at the contact frame...just because I thought that was more impressive...an also I didnt have enough frames to have two frames with feet on the ground :p
As you can see there, on the contact frame they touch the ground with the tip of their feet...like every bird that doesnt hop. it's funny how I got so into that idea of birdlike walking that I couldnt see the sneaking connection :p right now I think maybe if I went back to this what I would do is instead of leading his step with his feet I'd probably lead it with his knees and emphasize that, it's less bird-like but i think the pecking neck takes care of that :p.
but I wont..cause this got pushed back :p
Coltrane: thanks for taking the effort of doing the edit, I know that's a special level of care =) Looking at it without framestepping I dont think it looks less sneaky? I went in and framestepped it and as far as I can tell you lowered the neck when he stretches it out and you also lowered his leg in one of the frames where he streches the neck...I'm not really sure what your point is with that