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Messages - dreamisle
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41
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 13, 2006, 01:39:24 am »
Add worn parts, longer parts, muddy parts, litter.

CASUAL GAMEPLAY FUN LAND AND BEACH DOES NOT HAVE LITTER. LITTERERS WILL BE SHOT AND RAPED AND ESCORTED OUT OF THE PARK BY SECURITY. AND THEN SHOT AGAIN.

But I guess I could add some muddy patches here and there. And trashcans.

42
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 13, 2006, 12:41:45 am »
Palette unification? Explain. And what others would you suggest for grass? Most of the grass I've seen is green. I am confused by what you say... :/

43
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 11:40:31 pm »
If you are doing this for a client, you should really be prepared to have to answer a few questions, probably along the lines of the ones asked here. Clients, who usually lack the talent or time to do this stuff themselves often tend to say things like "I like this one, make it twice as big by tomorrow" or "I don't like red, let's make this thing here green." And when that happens, you need to be able to defend your choice of color,style,etc, and you still need to make them happy. You also need to understand that you need to be able to explain to them why you have chosen to do something, in a way that they can a) understand and b) feel comfortable with.

So, everytime someone asks you something, you should take a minute, put down a well written, simple answer. And keep it polite.

So, this really isn't c&c on your actual piece(sorry about that) but rather a pointer to something that is going to be very helpful if you plan to make it as an artist or designer.
I totally understand. The problem is, my client is pleased with it so far, but the only suggestions he's given me so far are things like 'can you add this?' or 'can you make this a bit bigger?' and I'd like a bit more technical c+c on the piece.

44
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 10:12:47 pm »
I never implied that you ripped. Rollercoaster Tycoon is the only isometric themepark game there is and there are bound to be some similarities when you're making a piece such as this. Fact is, the rollercoaster, go-cart, waterslide and merry-go-round look a lot like they did in the game. I am however perfectly able to see that it's not a rip.

If you were going for the Rollercoaster Tycoon look, or used the rides as reference, it would be a lot easier asking if you did rather than assuming you did or didn't in the critique. If I had accused you, I would have been very clear on that point. Please try to be a little easier on the trigger next time.

Quote from: snake
I have to know before any crits can be made.

If you had to know before any crits could be made, that sounds like you were implying it, like "I want to know if this is a rip or if it's all your own rides before I criticize it because if it's a rip then there's no work of yours to write a crit about." Do you get what I mean?

45
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 09:21:22 pm »
I'm just wondering, is there a reason this looks so much like Rollercoaster Tycoon? I see a number of similarities. I have to know before any crits can be made.
Because RCT has rides. This, however, is way too small to be ripped from RCT. Not to mention a lot of the stuff here looks completely different from RCT. I feel somewhat insulted that you implied I would rip graphics from a commercial game when I am doing a commissioned piece of art.

46
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 07:21:29 pm »
1) Im not sure how many colors are in this piece but theres definitely over 256.  Regardless of whether its a commision or not, you won't benefit from scaling/skewing.  It looks dirty and doing it by hand would look better plus it would give you more self satisfaction to not use cheap tools.

2) LOL complete lie... from what i just read 50% was untrue, thus rendering the use of the word "complete" pointless.  Like i said before, you won't learn anything from color reduction.

1) Okay okay, I'll draw it by hand at the end and show Jay both versions and let him choose.

2) I think we can agree on this agreement: You say it's 50% untrue, I say that it's completely 50% true, so the average of completely and 50% is roughly 75%. Now... what were we talking about again?

47
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 04:44:52 pm »
The sign on the hut is scaled and color reduced.  Learn about pixelart before you try to do some.
1) I was commissioned to do the piece and had to use his logo.
2) That's a complete lie. It was scaled, but I haven't color reduced it... yet.

48
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 05:40:44 am »
I've found that the very best way to make sure you get replies is to continue to work on it even after you post it. Don't sit back and expect everyone to find all the little flaws. Take a 10 minute breather, flip the image horizontally, and look for problems yourself, then spend a few more hours on it and post an update. It's an acceptable way to bump it and it improves your ability to look at your own work objectively.
I'd been working on it for over a week and had been constantly updating even after the original post. I shouldn't have to bump my own post to make other people see it. Thats ridiculously illogical.

As for the 'water that is going to flood the park', here's a link to a placement test of the park:

http://thegriddle.net/isocity/jig_park.html

The turquoise is going to be transparent and I anticipate changing the entrance to the parking lot a bit, finishing the roller coaster, adding scenary and stalls for games or food, finishing the carousel, and adding a shipwreck in the top left corner and beachgoers on the top right.

49
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 05:09:18 am »
I'm sorry I called him a name, but I don't see any way whatsoever that the water looks higher than the rest of the image. I seriously have no idea why you all think it looks that way and it seems crazy. Someone please explain it to me.

And why is it that I only recieved 1 serious reply to my post until I insulted someone? I had tons of views but no critiques. I thought this community was supposed to be more helpful than that. I guess it's changed a lot since I was here a few years ago. I mean, it's ridiculous. Even the chatroom sucks because everyone wants to talk about MMORPGs and 3D models and sculpting. You guys have no idea how frustrating it is.

50
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 12, 2006, 02:44:16 am »
Im new here, but the beach and water on the North and West side of the picture look to be on a higher level than the Amusement park, which if real would result in mass flooding  :P
No it wouldn't. The view is isometric you moron. Learn about graphic styles before you try to critique them.

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