eya, thx for the input
@blick: i believe i've seen trees with trunks somewhat similar to that, google image search doesn't seem to support me tho, so you might be right. In any case, i think the tree structure is the least of the problems on bg # 1 (considering strange colorchoices and overall boring design buggs me more)
@stewlin: bg#1: yea, the mid-trees caused me some concern color-wise, mainly because i couldn't figure out to create the trasition between yellowish brown and tealish blue. One of the main reasons i stopped working on this one. Agree on your comments on the tileset as well, i prob. should've used different palletes for sprites.
@David: Thanks man
@Willows: Thanks. The only one i'm really not satisfied with is bg#1, mainly due to boring design and colors. Im fairly happy with bg#2 and the tileset (excluding sprites). The only reason i didn't finish bg #2 was because of the imense time i takes me to do large areas of somewhat similar tasks (the two large trees and the ground). You raise an interresting and prob. valid point on the texture/light thing. I do believe i've pushed my texturing skills while my understanding of lighting pretty much havenøt developed for a while, need to practice that.
@Faceless: Hehe, yea, i'd like to finish #2 and not so much #1 either. As for the far left tree - the wierd line is there cause i did some copy pasting changing the tree structure a bit, just before giving up on it.
@Eyecraft: Yea, bad planning was indeed an issue on #1, one of the things i treid fixing doing #2, making a much more elaborate sketch, with better, more interesting, design. Concerning #2, yea, a ramp between the blues and the browns would prob. help, the current color reuse looks kinda forced, i'll look into it if i summon the energy to finish. About the brickwall thing - yea, continuing untill you get it right used to be one of my good habits (and it is indeed a good method). Dunno what has changed, mayby i should try something smaller. As for the tileset, im proberbly not gonna throw in a second lightsource, mainly cause it would take to long, might try it on the next one tho. As for variation tiles, it's a good idea, ill go for it.
@Helm: Are you adressing all the images or just #1? Anyhow, i guess it's an issue on all of them (but mainly the first), and it's true, i should try out some more variation, im not too good with designs and the pics really suffer from it.
Thx for the c&c everyone