@Jad: I'll look into that.
@rabidbaboy: Maybe so... I wanted to make them stand out a lot. I'll try softening it some in the final draft.
@Zero: Hmm, good point. Darker shades and animation should make it work, I hope.
@Stwelin: Thanks.
It's an ancient castle wall which ivy has overtaken, the texture just wasn't in yet. That copper idea might be 'borrowed' for something though.
As far as sizes, that particular background if for an opening cutscene.
@rabid: Correct you are on the wall. And thanks.
Dashing float thing. Not happy with it. It will have some trailing effects in game.
Fire zone spell. The first is a rough try at one of the opening frames and the second is the wavier look the animation will take on in the middle frames. Tips, tricks? Here it is in game, sans lighting: