PS: Your first edited version is best I think.
Hah, which one was that now?
I noticed something...how many hair styles do you have for each male and female sprites?
ATM the "doll" characters (hero and random enemies/npc's) are 8 hairstyles for each, and "story" characters (anyone who isn't one of those) all have unique faces (with that leaning in different directions and such). We have room though for 16 hairstyles. Currently too we have 12 hair colors and a few skin colors, which will help break it up, and we plan on having at least 5 eyes, noses, and mouths per gender, with the males also having beards available.
Froli - your edit looks a little too pushed back to me, like he's confused, though I think i will try out that taller face idea.
tocky - i'm still not sure what you mean exactly. FE imo has pretty bad texturing of the hair. The hair for these faces will of course be textured, all i've done so far is lay down lights, but FE does an aweful lot of vague, lumpy work in the hair that makes it too simplified and a bit like a wargame miniature.
Edit: i take that back, even at 25mm wargaming figures are actually more detailed
http://www.weetoysoldiers.com/hosted/2005-12-30_G3_08309_gabriel_1200x.jpg
« Last Edit: July 28, 2007, 01:49:38 pm by Adarias »
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