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Messages - skeddles
Pages: 1 ... 16 17 [18] 19 20

171
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: December 16, 2006, 02:52:15 am »

For those of you that like fat executioners in thongs.
:o

172
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: December 15, 2006, 02:55:32 am »


awwww...he wants a hug

took about 2 seconds, but maybe someone can make it look all nice and such

=]


173
Pixel Art / Re: [wip] and another [wip]
« on: December 15, 2006, 02:24:12 am »
Wow. a really nice dithering job on that beard, my friend.  You seem to be improving quite rapidly. (compared to your other threads? i guess?)

I think maybe add 1 more colour to the stomach, maybe 2. But don't dither with them, just do some AA'ing, otherwise you'd end up with a texture similar to the beard. Also, i'd remove the stripes from the peg-leg and make it more like a wood-texture.

thanx. i agree, every time i do i new pixel art, im amazed at how much better it is than the last one.  practice practice practice in action.

and for the peg leg, i agree, i was fooloing around,zoomed in, and i didnt know what it would look like. then i zoomed in and i was like"ew."
it needs to be redone.

im not sure where i should add color to the stomach. do you mean add 1 to use as an AA color, or a whole nother layer of shading?


@Akzidenz- ya i still need to work on lightsources, and shading. i dont really have it down to a science....yet...

174
Pixel Art / Re: [wip]magical trevor
« on: December 14, 2006, 11:12:45 pm »
His hat, for lack of a better way of saying it, looks fat. It's very...lumpy.
the funny part is, i started with the hat. im not at home now, when i get home(if i have time) i will do all these things.

175
Pixel Art / [wip] and another [wip]
« on: December 14, 2006, 11:10:47 pm »
first is a pirate(lineart by gnarf)

how is the shading/colors? should i dither the stomach?

next is a king, which i might color

how does he look? what colors should i use?what style?

176
Pixel Art / Re: [wip]magical trevor
« on: December 14, 2006, 01:52:17 am »
The eyes don't vary in size in your rendition as much as they do in the ref. Try shringing the one on the right some more.

zoom in.

they are a little different, and i dont thinks its possible to shrink the other one anymore lol
ill try tho

177
Pixel Art / Re: [wip]magical trevor
« on: December 13, 2006, 10:32:23 pm »
Where are its hands? If the character's arms are too short for the sleeves, then the sleeves would be falling downwards as soon as they ended. As it stands right now, the piece looks like there are invisible rods holding up the sleeves.

The midtone is far too light, and the highlight is too big. The dark shadows just feel like outlines. Trying making your shadows and midtones cover a bit more area.

Also, the chest area with the name seems really flat. It feels like you didn't want to deal with shading/texturing the chest area, so you put the name there instead. Either that, or you put the name there but then were afraid to shade around it.
the shading i can fix.
the reason the arms are like that is this is the ref:

178
Pixel Art / [wip]magical trevor
« on: December 13, 2006, 10:11:09 pm »
this already got accepted to PJ, but it could be better.



im just not sure how...

179
General Discussion / Re: How do you get your ideas?
« on: December 13, 2006, 12:00:12 am »
heres a cool invention maker: http://thesurrealist.co.uk/priorart.cgi
i had another awesome one like it, but i cant find it now

180
Pixel Art / Re: [WIP] Axe Staff Thing (Total Newbie Warning!)
« on: December 12, 2006, 11:44:34 pm »
i love the new one with the scarab! give the wood some texture.

and if you didnt know, thats called an ankh or somthin.. egyption version of a crosss...

i think i would like it better if you removed the axe and shortened the arms. also, have a rope wrapped around where they meet, to hold it together.

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