Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KhrisMUC
Pages: 1 [2]

11
General Discussion / Re: Firefox 3 blurring pixel art question
« on: September 13, 2009, 02:28:33 am »
So obvious.. :P
Sorry.

12
General Discussion / Re: Firefox 3 blurring pixel art question
« on: September 12, 2009, 08:18:16 pm »
Hey guys,

I've just noticed something weird while playing around with Minefield: while the image zooming _appears_ to be correct, it unfortunately isn't.
It does use the nearest neighbor filter, but the image isn't resized to x2 but slightly more.
E.g. a mockup from the Megaman MF (256x224) gets resized to 569x497 (instead of 512x448), resulting in every other line having a width of 3 pixels.
Could this be a problem with pixelation's imagezoom script?

13
Pixel Art / Re: Things to make a street
« on: December 19, 2007, 09:52:09 pm »
The edge of the shadow on the top of the small building has to run at an angle, like on the ground in front of it.

14
Pixel Art / Fairy with a sweet tooth
« on: December 18, 2007, 08:00:36 am »
This is my entry in a sprite competition at another board:


(13+t, had to remove transparency due to wings not being visible here)

The competition is called "Sprite Jam", and this week's topic was "Sprite & Jam". :)

My primary concerns: the wings suck & the face is a mess.
Any c+c appreciated.

15
Pixel Art / Re: Castle For A Game ( c&c wanted )
« on: October 05, 2007, 11:42:21 pm »
@smiker: what grid?

The top of the wall should look something like this:

16
Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 19, 2007, 07:00:12 pm »
Been a lurker for some time now and finally decided to contribute:

Sam&Max



reference

Pages: 1 [2]