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Pixel Art / GBC Mockup
« on: June 15, 2011, 08:54:10 am »
Hey there,
I'm playing with creating an RPG that follows Gameboy Color Restrictions, here's a first mockup:
Newer:
There are 40 tiles so far, with 10 for the two characters. I'll probably use only the smaller one though; I pixeled the left one first and he was too big for the background.
I'm mostly looking for general critique; is there something obviously wrong with this?
Should I use more tiles? (I tend to fiddle around endlessly with the existing ones rather than add a new one.)
I'm playing with creating an RPG that follows Gameboy Color Restrictions, here's a first mockup:
Newer:
There are 40 tiles so far, with 10 for the two characters. I'll probably use only the smaller one though; I pixeled the left one first and he was too big for the background.
I'm mostly looking for general critique; is there something obviously wrong with this?
Should I use more tiles? (I tend to fiddle around endlessly with the existing ones rather than add a new one.)