It's been a while since I talked about doing a Dungeon Master/EOB/Black Crypt (and Lands of Lore/Knightmare) -inspired mockup in this
Pixelation thread, but no matter, I finally got to work on it during my Xmas holidays just now. Enormous thanks for
Lackey's work of mapping out the necessary shapes.
I took Lackeys templates, which were based on EOB1 and 2 (which had the smallest first person windows) and expanded them to the size used in Black Crypt. Still very WIP and all, I'm currently working on the UI to make it look decent enough. Once the UI's in shape I can FINALLY get to the best part of creating monsters and other ingame objects.
This is what it currently looks like:
- The character portraits are the oldest part of this thing and may need some smoothing out.
- The UI needs to be solidified.
- The magic menu needs some semi-believable fake logic.
- The look of the arrows must match the button -like look of the weapon buttons.
- The compass obviously needs work.
- On the bottom of the game view is my hopefully original idea of showing the location of the party in relation to a larger context. This one's supposed to show that the party is currently on the first floor of the cellar beneath the evil monastery
- The game view. The barrels and the windows are sketchy, I'll get back to all of this once I no longer have to worry about the UI. As you can see from the palette and all, it's VERY heavily inspired by EOB 2.
These are the wall, floor and roof pieces. I made the whole set so I can more freely create a bunch of varied locations where to put monsters and stuff once I get that far.
The palette. I'm aiming for 32 colours. There are still 4 slots free.