Sigh, then I guess that just means that the scope of this board is falling short for me. And I dont mean that pixelart is too last week for me, I'll continue to do pixelart, but there is more to any pic than AA, or it's pallete, there are things far more important to consider when making a picture, be it pixeled or not.
I dont understand why the staff refuses to grow up and expand pixelatio-opolis's mindset, because if we keep this a niche little board obsessed about details nobody understand.....the board will only deteriorate, and exclude the good artists further and further.
I posted just because you were 'why aren't people replying to this?' Just to answer that question from my point of view
Yeah, I see that, I know I did that, and I apreciated your feedback, that was exactly what I wanted to hear at that moment, maybe I was un-necesarily whiny at my reply to you because I was paranoic about people starting to pull excuses, I did not mean to say "if you're gonna post that, dont post at all", I just meant to say that I agreed with you in your reasoning to not reply.
BTW, kon, I am sorry I didnt mention you as one of the interesting oldbies, I guess that was because you were the one interesting oldby that did reply, I do apreaciate your feedback very much here, and that's why I made the questions directed to you only. but a one on one talk isnt enough to keep up a topic like this, thanks a lot for your input though, your input would have been a great apport to the topic, had it been more than two sides *thumbs up*
eh, Helm, I understand it's not animateable, but it's still the focus.
first of all, awesome job on the pose and the characterization. the colours are mostly nifty too, although the palette is not unified or balanced. But the strengths by far outweigh the cons when it comes to the palette theme.
I completly agree, the pallete does lack a bit more refining, even though I am happy with each separate color ramp, the whole pallete feels far too blue at the moment. And thank you for the comment on characterization, I did try :p
One of the reasons I made use of so many colors is that the cape is supposed to be recolorable, and I wanted to keep that since it's almost a character trait, if you notice all the colors for the cape are unique even though several are exactly the same as many others in the piece in many places.The other reason, is that I dont belive in sticking to a bit-size, the only reason I limit my colors at all is to asure it's animateable. Though I do accept there is certain excess of colors here.
About shapes:
Ok, several points to make here. this is one of the reasons I did this topic, the draping was done the way it was done to reflect Ayami's work. she does an excessive amount of folds, and she does them in a very stilized way, I still did not make them completly irrational like she does, but I did a certain level of exageration to mimic her.
the whole of the cape is done very badly. a cape drapes from shoulder to shoulder, creating realistic folds and ripples.
You refuse to consider there's an art direction when making critique. first of all, alucard is subtly holding one side of the cape with his fingers, so actually it should drape from shoulder to hand, secondly, the cape's draping was done according to the example in the cape right above it.
The scribbly line...it'd have made more sense if you had seen what I had planned for other frames, it was my way of implying it was a reflective surface whitout using the highlights. the idea is that on reflective surfaces you often get highligts that dont quite follow the way the light is spread in the midtones/shadows, and the scribbly line was meant to represent that.
The overkill highlights were my way of saying it was leather. have a better idea? tell me.
I understand that from a static point of view, I should want to AA it, but it's just not gonna happen, this is simply a failure, if I ever work on this again it will be to make it more animateable.
Your critique encompasses why I felt the need to do this, there's always more to a sprite than what one person can critique whitout any knowledge of it's purpose, regardless of how skilled that person is. We have to make this place adapt to that or it will become stagant, sine this place IS mainly about gameart, and gameart is always tied to a project, and consequently an artistic direction. It's too bad because I remade this sprite specifically to prove that point, but it seems pixelation refuses to grow up.
So, for the first time let me say I'm not looking for C&C, the point of this piece was for it to be C&C'd according to a discussion preceeding the piece, the discussion didnt happen so there's no point in C&Cing it, I only showed it for those who might still want to see the sprite.
I replied to helm's since it was such good C&C anyway, and I hadnt said anything, but please dont C&C.