I like the style of this sprite, makes me wanna do several variation edits.
I have a bit to say about improving these animations but I don't have computer access today.
Unfortunately gifs just do NOT play smoothly on my phone so I can't tell exactly what I'm looking at but one thing I'll say though is one I've roughed in an animation (and even as I'm working) and the basic motion feels right, I like to review to look for isolated pixels or groups of pixels that flicker on and off again too fast I.e. Only one frame.
While it made sense in slow-mo to do whatever caused the flicker and that frame alone looks good, i find the effect in real time is distracting and detracts from overall quality (unless obviously its one of those few cases where flickering really was the intention).
other question about what actions need more frames is the wrong question imo.
just do the actions first.
imo don't spend long on each one, do it fast and rough to block in the keyframes and post here I'd say.
and dont paint every detail as ur working or it will really hinder u and make for much repeated work and time wasted.
don't worry about the tweening, working without it is going to free u up to be more exaggerated.
Once u have good keyframes the tweening is generally straight forward especially if ur getting good feedback here.
Interesting points, I've never really considered that. When spriting, I like to do work hard on some of the details, especially if the sprite has a lot of them (which is the case). As I said, Alucard has been my reference ever since the beginning, and his sprites are simply awesome. They are very smooth and detailed, despite being small. I'm trying to get close to his spriting style: "small" sprites with nice changes between each frames.
Anyway, thanks for the post, it's was really really useful.
Btw, here's the most recent version of the idle animation (changed a few pixels haha):
What do you guys think?
I think I might start working on a running sprite for him on the next few days, but I'm not really sure where to start. Any ideas?
I do have a few running sprites I created a few months ago that I may use as a reference, although running cycles are a pain in the ass to work with imo haha.