AuthorTopic: Yep, Sword Slashing.  (Read 15616 times)

Offline TrevoriuS

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Re: Yep, Sword Slashing.

Reply #20 on: December 11, 2008, 07:35:03 am
The problem with the last swing mainly, is the lack of rotation in the sword. Make the tip move faster than it does now, and keep the motion of the hand, so the tip hits the ground, not the entire blade. That's a waste of energy and reduces movability too much if it were a real fight.

Offline 9_6

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Re: Yep, Sword Slashing.

Reply #21 on: December 11, 2008, 03:58:22 pm
Are those supposed to be 2 slashes or 3?
If it's 3, the second one has very little range compared to the other 2, if it's 2 then this is such an obnoxiously slow combo, the monsters have eaten you 10 times before it's finished!
That ridiculously little range of the melee attack was what got me killed in twinsen pretty good, I was always resorting to that lame jumping attack so does this actually work in the game?
« Last Edit: December 11, 2008, 04:01:06 pm by 9_6 »
Does scaling an image blur it?
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Offline .TakaM

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Re: Yep, Sword Slashing.

Reply #22 on: December 18, 2008, 02:45:39 pm


I've already fixed the limb resizing a little, but there's more to do..

edit-
I'll increase the length of his legs on the idle frames too.
« Last Edit: December 18, 2008, 02:58:54 pm by .TakaM »
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Offline balls01

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Re: Yep, Sword Slashing.

Reply #23 on: December 18, 2008, 04:00:12 pm
his legs look they magically become longer or is that a style choice

your choice of color, is your voice of color
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Offline Jim16

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Re: Yep, Sword Slashing.

Reply #24 on: December 18, 2008, 04:06:29 pm
He said his Idle frame frame would have longer limbs.
Not really my cup of tea...but yeah thats just me really.

Offline .TakaM

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Re: Yep, Sword Slashing.

Reply #25 on: December 18, 2008, 04:11:02 pm
yeah, I'm aware of the issue and I'll be rectifying it by compacting these slash anims and stretching the idle frames a little.
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Offline aregon810

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Re: Yep, Sword Slashing.

Reply #26 on: December 18, 2008, 04:42:26 pm
The longer the animation the longer the legs become =/?



edit: oeps balls01 already said this  :-[

Offline Willows

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Re: Yep, Sword Slashing.

Reply #27 on: December 18, 2008, 06:23:48 pm
I think the stretchiness (ENOUGH ABOUT THE STRETCHINESS!) is most visible because his head doesn't even come close to following an arc centred around his planted foot. Less confusingly, the distance between his head and planted foot changes eeeeenormously. I know you know this, but I'm mentioning it specifically 'cause it's what's making me notice the stretchiness as a very bad thing, because when watching the animation, I naturally look at the head.

Offline Jakten

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Re: Yep, Sword Slashing.

Reply #28 on: December 18, 2008, 07:01:50 pm
It actually looks to me like both of his legs are growing to almost double their original length at some points. When he steps out his body doesn't move down much and so when he steps out his leg grows to accompany the bend.

I was loving your Twinsen stuff I can't wait to see where you're going with this project.

Offline Conzeit

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Re: Yep, Sword Slashing.

Reply #29 on: December 19, 2008, 12:12:59 pm


really really choppy edit. I think it makes a better point than an extended crit on the subject I made a while ago...it's got all the right parts but you just gotta invert em to make it look that much better

 you've got all the important parts but with the insides out...

The sword trembling at one point was unintentional..I diminished it but left it there cause I got the impression you wanted the char to be a bit out of his element. Cant say anything about "imposibly awkward" though been watching a little too much Ninja Scroll.....
« Last Edit: December 19, 2008, 08:16:23 pm by Conceit »