No problem, I hope the bunch of floating stuff is useful for demonstrating why and where I put my shadows. I should probably have mentioned that the leftmost bauble is an example of a high constrast metallic material.
Other stuff I forgot to mention; some context for your work (player character, indication of background & other game assets etc.) is extremely important for relevant critique. The whole thing is pretty dark and could be lightened up for use on a regular blue-sky background if that's what you're going for, also the door looks pretty outsize for the little wizard from the vid. you linked .
Thank you. I am working on it as I write this. The shading is something I have problems with sometimes. Right now I'm trying to make it look less flat as a whole. The darkness is on purpose, the whole game takes place during the night. The door is completely out of proportion, yes, but that's what I was going for. ;-) Nonetheless, I might change it into a gate.
I've opened your edit in my program and I've been scrutinizing the way you do shading. Really well done. I especially enjoyed seeing the golden bauble, and the example of that you showed. This is a part of lighting I've never before used in my images, makes things look really shiny! I'll remember it.
I'm also going to steal the way you placed the stones around the door, looks better than my effort.
Same with the additional walls & towers, they do add to the picture and I was thinking of doing something like that as well. Thanks so far, will post my next effort here soon.