I was thinking about DDO(my favorite class in this is Bard so far) when I had a nifty idea. Basically it's a game where you play as a Bard, who goes dungeon delving alone or (preferably) with a group of adventurers. Perhaps there would be a multiplayer where someone played as a Warrior, Rogue, etc., but that is neither here nor there. Anyway, after having this idea, I have pixeled a little bard. I'm still a newb, though, so it doesn't look quite right:
The main thing I see is that his lute looks a bit too big. Also, I probably used a super generic chainmail pattern, but that's all I could think of for a sprite of this size.
As a side note, I don't have the knowledge necessary to program any kind of game right now, but I think it would be a fun project once I do. I'll probably start on some other characters(as well as animating Bard) once I know how to improve this guy, so I don't mess up in the same place twice.
Thanks in advance!
Edit: I have a rough draft of the warrior now, too:
The sword wanted to blend in with his armor too much, so I pushed the armor blue and the sword/shield tan. The sword still obscures his face(helmet) a lot, which irks me, but if I make it shorter he won't have the range I want.
Edit(again): I now have a healer class (don't know what I'm gonna call it)
My main problem with him is that I can't see his implement. I guess I'll find a way around that later.