Hello everyone.
I'm working on expanding my horizons a bit and work on my background art, and hopefully also bolster my portfolio a bit that way as well. I haven't really done anything even remotely like this before, so I have a feeling I have a lot to learn. I started this landscape here, and got quite a ways in so far, but I've basically run into a bit of a brick wall with the foreground. I'm relatively happy with the background, but the sandy foreground leaves a lot to be desired. Would anyone be able to offer some advice on how to fix it up?
OriginalBandyNewest (Not-so Bandy)I'm really trying to avoid creating extra colors just for AA, though I shamefully admit that I've already created one, which is begging to be used somewhere else. I've already hit 10 colors, but the top of the large hulking technological behemoth in the background is also a bit jaggy (above the darker half of the sky), and basically everything on the sand as well needs some TLC.
Also, if anyone out there could take a look at the steps I'm taking, and tell me if I'm doing everything bass-ackwards, please let me know what I can do to streamline.
UpdateX1: Alright, brief update to show what changes I've started making. I darkened the low tones using a nearly unused AA tone. Fixed some shading issues where shadows should have been pointing in the other direction (Left side of the image). Now that I've had some time to rest, I've also healed my laziness and am getting really down 'n dirty with the pixels - no more sloppy shading down below (I'm sure that statement won't hold water).
x2: Also added yet another tone, specifically for the purposes of Anti-aliasing at the top of the 'technological behemoth' in the background so that the top won't be quite so jaggy.
x3: Fixed some compositional issues, as the obelisks were tending to line up with that secondary tone in the sky, added some highlights and fixed some bad double-pixels. Tried to make the transition between the foreground and middle-ground a bit less abrupt. Desaturated a whole lot.
x4: I made a drastic alteration to the palette following some of the advice imparted to me by Progz from AGS forums, and also fixed a small issue with over-AA in a dune or two. Also, there was some gnarly banding going on around the sun (Thanks Helm!), that I took steps to rectify. I actually suck at identifying banding issues, so someone please let me know if I caught it.
x5: Alright, thanks to Buloght and EyeCraft, I've seen the light, and gotten over my fear of more direct transitions. Hopefully I've nipped the gnarly banding issues in the bud, but please let me know if I've missed anything or things are still problematic. I'm still learning.