Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ted
Pages: [1] 2

1
Pixel Art / Re: RPG Castle Tiles
« on: October 21, 2007, 10:10:26 pm »
Sorry I never mentioned the format.  I'm doing this for an RPG in RPG Maker XP.  So basically, my only limitation is the tile size.  That, and there can't be more than 3 layers of tiles.  (4 with events; 5, if you want to go reeeally extreme, but I don't plan on going through the trouble)

But yeah, I guess you're right about the perspective stuff.  The only reason I'm reluctant is because I really have no idea how to do it.  Could someone maybe give me a quick example?


Also, about the noise, that was supposed to be my idea of realism.  If you zoom in on a photo, you don't see many big blots of single colors.  But I guess I can rework that.  I just didn't want to make it look like tall grass, but I didn't want to make it look like a green plastic floor like in Zelda ALttP either.

2
Pixel Art / Re: RPG Castle Tiles
« on: October 20, 2007, 11:13:32 pm »
Well if you want to get technical, the back of the castle should appear smaller than the front, but for the sake of simplicity, I've chosen not to go that route.  So the same can be said about the landscape fading as it nears the horizon.

Besides, I doubt there would be a very noticeable difference unless there was a very large distance.  The shading I put on the bricks at the bottom just comes from the fact that the sun is on casting light from above, causing those bricks to get less light.  Although the transition is a little too blunt.  I think I'll try to make it a bit more subtle.

In other words, I could go with real physics here, but I'd rather just go with aesthetic appeal.

3
Pixel Art / Re: RPG Castle Tiles
« on: October 20, 2007, 06:33:22 pm »
Well, I could have separate layers, I guess.  I just figured it was easier not to.  I'll try it, anyway.

EDIT:  Alright, how's this?


4
Pixel Art / Re: RPG Castle Tiles
« on: October 20, 2007, 04:46:56 pm »
Hm, I don't like the castle shadow.  Partly because the light source won't be the same everywhere in the game.

Also, I can't have random empty spaces, since the castle won't always be on top of grass.  So that's why it's all very rectangular.

5
Pixel Art / Re: RPG Castle Tiles
« on: October 20, 2007, 04:34:16 pm »
Oh, yeah, my bad, I forgot to mention this, but the edges of that aren't necessarily the edges of the walls.  I'll probably have towers at most of the corners or something.  But I'll mess around with that anyway, maybe add some alternate edges.

And that floor shading idea might work, I'll try it.

6
Pixel Art / RPG Castle Tiles
« on: October 20, 2007, 03:31:09 pm »


Ignore the characters in the mockup there.  That's the style that characters will be in, but they're obviously far from finished.

I know there's a little bit of visible tiling going on.  But I don't want to make it look too bland.

7
Pixel Art / Re: Tiny animations
« on: October 20, 2007, 03:17:22 pm »
Actually, the gun is an arm canon.  Like in metroid.  So it IS his arm, that's why it's blue.

8
Pixel Art / Re: Tiny animations
« on: October 06, 2007, 12:28:29 am »
Do you think it's still too fast in the third animation?  Cause that's the most recent one, I just didn't fix it in the second.

9
Pixel Art / Tiny animations
« on: October 05, 2007, 11:40:59 pm »





Any C+C?  I'm liking the smoothness of the animations, myself.

10
Pixel Art / Re: [WIP] RPG character style
« on: July 08, 2007, 06:31:14 pm »
Hm, yeah, I like that one best actually.  : D

Pages: [1] 2