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Pixel Art / Re: SNES/GBA-ish Dark Mansion
« on: November 15, 2014, 03:50:38 am »
Hey I figured I'd post my edit here as well, so the pros can give some feedback in relation to it.
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Hmm.....I tend to feel that extra-sizing the face of a model is the worst sin since the arbitrary blue ambient...
I agree - though I don't mind the blue ambient. The artist is supposed to be conveying a holistic effect - that the art is all made by the same primary atom. We're pixel artists, aren't we? We all know how mixing resolutions hurts the art and although this is inevitable to a degree in 3d it seems because of applying perspective and skew on an otherwise flat pixel map, to actually deliberately go in and make one surface much higher res than the rest just screams to me "bad priorities". Yes, I know everybody does it.
I'm curious to wireframes of the last 2 as I don't think either of them require that amount of triangles for this type of style and detail.