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Messages - EvilEye
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41
Pixel Art / Re: [wip] robin williams portrait
« on: August 13, 2014, 03:18:55 am »
This is a pretty good likeness. But I think you're using the wrong process. I can tell by looking at it that you started with lines and then started shading. I don't recommend doing stuff like this that way. I find it better to start by laying down the base tone / basic shadows / basic highlights first, in large blocks. Then slowly refining it into the final details. With the bigger stuff it's better to start with blocks of color. It will also look more convincing later.

Quick example of what I mean ( yes I know it doesn't look like Robin Williams yet ):





It also helps to know the structure of the human face inside and out, because photos can be misleading and following that you can end up with situations like you have on the nose, where the placement of the shadows form a really strange shape. I guarantee his nose isn't shaped like that but following the vague detail on the photos, because of poor lighting on certain areas, you might be mislead into thinking so. So if you're going to do this often study that facial anatomy.

42
Pixel Art Feature Chest / Re: [WIP] Tree practice
« on: August 08, 2014, 06:56:20 pm »
@Ambivorous

Highlights aren't clumped enough? Well I'm not how good it would look if I did that actually, if you make things too contrasted / defined I find the image loses focus This was one of the problems when I was working on the leaves, and why I chose to go for a lower contrast / less defined look.

I appreciate the other comments and the edit and I'm taking note of these things for the next time. Unfortunately I don't have the time to mess with this anymore since I have to start on another project.

43
Pixel Art / Re: [WIP][C+C] Isometric Boreal Forest Tileset
« on: August 06, 2014, 06:07:58 am »
Whew :ouch: the colors are really drab. Maybe you have some reason for using such a palette?

44
Pixel Art Feature Chest / Re: [WIP] Tree practice
« on: August 06, 2014, 05:03:05 am »
@astraldata the square leaves were made by a square brush but I meant to round them out. Hopefully I fixed that problem in my latest edit. The outlining was very incomplete in the last post, hopefully it looks a lot better in this one.

@Ambivorous I like the idea of the dark green shadow on the top of the trunk and I've emulated that in my latest version.

Added a shadow under the tree and totally reworked the leaves. Instead of trying to draw individual leaves I just went for the chaotic bulk look. Also at the risk of offending some purists I outlined the leaves really thick in some places. Personally I like the look, but I'm open to other opinions. I'm holding off on the highlights on the leaves until later.

It's possible those grass blades are too strong.

It's still rough but what do you guys think so far?



*edit*

Ok I cleaned up a lot of stuff and tried to make the bark look more like real bark. Also added the highlights on the leaves. I'm thinking of calling this done now. Opinions?


45
Pixel Art Feature Chest / Re: [WIP] Tree practice
« on: August 05, 2014, 04:52:12 pm »
Well I'm planning to add a few more colors later, but the way I had it was just too confusing for me to work with right now.

Struggling pretty hard with this. Those leaves are a pain in the arse. But I think I've got something that should look right when finished. I fixed the perspective a bit. Added some grass and stones. What do you guys think of the grass? What about the leaves?


46
Pixel Art Feature Chest / GR#205 - Tree Practice - Shading
« on: August 04, 2014, 03:39:53 am »
I'm getting back into art again so I'm trying to round out my portfolio a little. I noticed I don't have any trees yet. So here goes.

Let's start with the rough idea ( sketch ):



Step one, paint the basic idea:



You may notice the picture flip, that's because it helps me spot any obvious flaws.

It's been so long I forgot the basic process and put way too many colors down at first. On this next one I simplified the colors so I could see what I was doing, then built up from there.









And that's where I am so far.

Any advice is welcome.

47
Pixel Art / Re: Metal on Metal sparks
« on: July 15, 2014, 02:24:04 pm »
Explosions ( this is technically a kind of explosion ) start out fast and then slow down. So it should be fast in the beginning and slow down at the end. What you have right now looks a bit like some kind of magic effect.

I wouldn't over do it with frames though. Just a couple more frames then what you first had would probably be adequate.

*EDIT* Oh yeah I would make the starting sparks very bright but the later ones darker. You do this a little but not as much as is needed IMO.

48
Pixel Art Feature Chest / Re: Floating Island
« on: July 10, 2014, 11:18:11 pm »
First off Id like to say that this is very impressive work.

Now what I think is lacking..

1. The treetrunk has a light spot on it that is maybe a little too strong looking a bit like a nose. Its drawing undue attention.

2. The background is competing too much with the tree for attention. Tone down the background, maybe make it less saturated.

3. You need some shadows falling from the leaves to the trunk and to the ground or ball.

4. Obviously there should be some blue afterglow effects on the tree trunk and the ball, like there is on the leaves.

49
General Discussion / Re: Official Off-Topic Thread 2014
« on: June 25, 2013, 10:43:01 pm »
I just finished a comic book in case anyone is interested.

Here is the official promo ( links are under the video ): http://www.youtube.com/watch?v=STO3nPt61Lk&feature=youtu.be

Here's an earlier promo: https://www.youtube.com/watch?v=iQjHo2x1Vuo

Here's another early promo: https://www.youtube.com/watch?v=VU5QPZq1Fbg

50
Pixel Art / Re: [WIP] Self-Portrait & ARPG Main Character Sprite
« on: December 31, 2011, 07:18:03 pm »
Howabout this:



More depth + more engaging colors. Still pretty rough though.

I recorded the editing too:

http://www.youtube.com/watch?v=xuwU9i_eZ1g

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