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Messages - bigjimbeef
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Pixel Art / Re: [C&C] Basic Platforming Handyman
« on: February 20, 2012, 08:08:18 pm »
Right. Finally had a bit to work on this.

Frankly, I don't have the artistic ability / practice needed to make something as good as you did 9_6, but I took your advice to heart and made this:



I think this is the best one I've got so far, and I'm quite happy with it really. I know it's not exactly amazing, but comparing it to the original, it's a great improvement (in my opinion).

If you've got any more ideas of what I need to work on, I'll happily hear them. Otherwise, this is probably done with for the time being :)

Thanks for all your help, and I'll post more stuff soon if I don't get any more advice in here!

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Pixel Art / Re: [C&C] Basic Platforming Handyman
« on: February 16, 2012, 12:23:01 pm »
Wow, that edit is really impressive!

I find the colour recycling you mention quite difficult to envision when I'm working, but I'd never really had it explained with clarity - so thanks very much for that. It's really very noticeable how much more unified the sprite looks in your edit. I suppose I hadn't really thought about the fact that it might not be necessary to represent everything with the colour I picture it as being! I'll certainly have a go at that when I can next.

You're completely right about the light source too. I tend to get a little distracted when I zoom in and out and end up shading stuff in a way that I think looks good, rather than bearing in mind what it would actually look like. I'll work on that. I haven't really done any real art in about ten years, so I'm... a little rusty.

I hadn't really thought about putting the sprite into greyscale, but I totally see what you're talking about when I do. My version is still quite muddied and difficult to read when viewed in greyscale.

Unfortunately I'm going to be away this weekend, but I'll try to get an edit done for Sunday evening.

Thanks again for your help - it really is fantastically useful :)

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Pixel Art / Re: [C&C] Basic Platforming Handyman
« on: February 15, 2012, 10:04:24 pm »
Thanks so much for the help michelcote. That really has helped me think about it in a completely new way (and hopefully a better one!).

I've updated him a little bit, see what you think:

Firstly just the edit:



Then the edit with slightly tweaker brightness and contrast:



(Remember that I'm working on these at 200% zoom, because that's how he'll end up.)

Now, I didn't even realise (laugh away) that shifting the hue for shading was a thing until a few hours ago. I'd just been picking a colour, then using progressively higher brightness values to get highlights. So these are the first edits of these kind I've made. Really good fun, but opens a whole bloody world of thinking, heh.

Any feedback is more than appreciated.

Thanks again for taking the time to look!

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Pixel Art / [C&C] Basic Platforming Handyman
« on: February 15, 2012, 01:20:24 pm »
Howdy folks,

I'm new here, so just a quick bit of background about me. I'm a games coder by trade, and am also working on a game in my spare time with some friends. I'm an ok artist, but I'm really interested in getting better. I've been reading pixel art tutorials and doing a little practice for a while now, but I'm finding I tend to hit a point with all the sprites I create.

Case in point, this guy here:



So the idea is that he's the main character sprite for a 2D platformer we're working on at the minute. He will be presented on the screen at 2x zoom (aiming for an overtly retro kind of look). I'm quite happy with how he's turned out personally (I know it's not exactly amazing, but it's a personal thing!), but the problem I have is that I've reached this sort of stage with a bunch of sprites. I know that there's something a bit amiss, but I can't quite work out what!

If anyone could help me out with a bit of C&C, that would be really very helpful. I'm just not quite sure where to go from here.

Thanks very much!

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