In that kind of view, we should be seeing the character more from above, not just from the front. We should be seeing more of the top of their head, the tops of their shoulders. The belt would probably have some curviature since from slightly above we'd see it curve around the torso.
Here's a little edit to show you what I mean:
Doesn't that look more like we're seeing the character from slightly above rather than from the front?
You could probably push this even more by making the body and legs even shorter to suggest more foreshortening. You could also have more curvature on the belt and on other elements. RPG view usually needs a higher camera than what I've done in my edit.
I recommend getting this perspective/view stuff sorted out before you move on to shading. It's much easier to focus on that when you're just working with the shapes.
If you want to encourage people to make edits, post your work at 1x, don't pre-zoom. It's a lot easier to copy+paste a 1x image into an image editor for editing. People can always zoom your work by clicking on it, that's a feature of the forum.