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Pixel Art Feature Chest / Re: Autumn Tileset WIP - Struggling with Rock texture
« on: September 19, 2012, 09:29:47 pm »I would use the highlights more sparingly, you should pay attention that you build up a visual priority in your tilesets. Think about what should attract attention and what shouldn't. Gameplay elements usually have the highest priority and backgrounds the lowest. These rock-walls are background elements and thus shouldn't attract too much attention. Attention is created by contrast, details/noise and depth. These highlighted edges are probably a bit much.
Yeap I agree.. Many have said in this theard that those wall rock has too much highlight.. Im trying now avoid them much ass possible.