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Pixel Art / Re: It's been a good while.
« on: August 12, 2009, 03:04:06 am »
How bout some more reflective realistic eyes?



I think it would totally fit in  ;).

P.S. @ Scribblette: You barely beat me to the point :hehe:.

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Pixel Art / Re: [WIP] FLAG
« on: August 12, 2009, 03:00:39 am »
Maybe you could touch up the colors.

Not necessarily some pretentious retro-gasm of color, just more along the lines of white-to-blueish y'know (less saturated also, the flag is saturated, but in reality when light and environment come into play you get a more withered flag.)

So yeah I wish I had an edit but I don't :(.

P.S. Along the lines of drama, people are only trying to help you and most of them have incredible things to say. If your ears aren't open and you just plan to back-sass everyone you shouldn't be asking for help :/.

y'know?

Yeah.

Mmmm.

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Pixel Art / Re: D~Dawg's pixels
« on: August 11, 2009, 11:51:30 pm »
You got the idea, but still have a little work to do  :crazy:.

Let me start with two points...




1) Very minor, but notice how his back leg ie exposed to lightsource when that can't really logically happen. Probably should leave that back leg dark.

2) Secondly, you are still doing some... maybe instinctive pillowshading throwback. Notice how the eyes are shaded where they look unrealistic and cheesy, and also how the brightest color is outlining ribs' head instead of being a part of it. See how fucbillgates captures more of the spherical dynamics?

On another note, the colors are definately improving, but you should keep improving them as they still are a little lackluster and low in contrast.

There's my cliche amount of cents.

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Pixel Art / Re: [WIP] Drill Driver game character
« on: August 11, 2009, 11:36:09 pm »
Remember: teeth are curved so there is depth involved, which means shading should come into play (appropriately).

Your colors are much better, but the sideways shading doesn't do much but make everything look cluttered and messy. Remember that colors compliment the image in this case, and don't conflict it. Keep it simple ;).




I'm going for the more top-down shade with a hint of horizontal-shading, but if your game does need horizontal-shading, you still should try to avoid using every color of the palette and instead polish the outlines with darker colors.

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Pixel Art / Re: [WIP] Drill Driver game character
« on: August 11, 2009, 03:00:42 am »
Your main problem is your colors, they're downright unappealing :(.

Since this is a more of a cartoon approach, feel free to experiment, and stray from contrastless colors.

If your looking for a seventies acid-trip, then my edit is for you!



I see no problem in the sprite just in the colors and a little but in your shading which... yeah has lack of form :(.

Post end on happy note :).

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Pixel Art / Re: Mugshots - Critique requested.
« on: August 11, 2009, 02:40:34 am »
Look everybody! Some idiot is giving critique in his first post!

:(

Well It may be my first post but I've taken a lot of advice from great artists over the years.

Let me start :). It's pretty obvious that you have a knack for drawing, and in the oh-so-popualar anime style. While I'm not familiar with anime there is one thing that seperates the experienced from the beginning artists in that genre and that is anatomy, as you have said.

Here is a little demonstration I constructed, based on the chest-up.

(I'm not trying to be rude, just playful :D)



I can happily say your colors have improved, and you have a basic understanding of hue shifting. Play around with those to get great results.

As for anatomy, here are the things to avoid (excuse the hair).

First, his hair is akwardly made, and doesn't show support of a healthy skull. You need to make it more plump to include the full size of a human head.

(1) - Boys have broad shoulders, and even if it was a girl, the shoulders should be even and placed correctly. The neck, also, needs to be more wide, as a neck with the circumference of a straw can not support a head. Lastly, the shading on the chest is just... illogical. Take into account the indents in the shirt and remember the spherical shading doesn't apply to all things.

You DO have a lightsource, which is good. The main place that fails is the shoulders.

(2) You have a knack of using colors low in contrast, while that can make a good effect, stick to sold, contrast-friendly colors for your benefit. For example, the woman's hair is a mess of conflicting shades of blue. The colors are pretty good though.

The shoulder thing applies for the women too, and you have to reasonably position their torso to accomodate for breasts (that means you have to continue the body under the armpit).

I dig the colors though, but contrast is an issue. Hope I help :(.

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