Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snake
Pages: 1 ... 23 24 [25] 26 27 ... 32

241
Pixel Art / Re: A couple of new-ish sprites
« on: July 26, 2006, 12:38:37 am »
I tested an edit based on what pictures I could find of shoulderblades in motion:



Can't quite know if it's correct due to the shoulder halfway missing, but this what my reference told me at least.
I also made slight edit to the buttocks as it was pretty "bulgy" rather than 'in use'. They're longer and the muscles should be following the figure now. I also added a crack on the right cheek (our right) that appears when the muscle in tightened and/or the body is balancing on it as in this case.

242
General Discussion / Re: Pixelart in public
« on: July 25, 2006, 03:27:19 pm »
That fox thing looks like a msPaint printout. Wonder where they got the paper for that thing.

There's this little project: http://www.qwantz.com/posterchild/

I definitely want to try doing that sometime :P

243
General Discussion / Re: Animation Challenge #4
« on: July 25, 2006, 03:07:52 pm »
Why, snake, why?

...

Why what?

Lick: Your not going to get any better by talking about it. Just start animating. If you feel it looks bad, we'll take a look at it and whip you till you understand why.  ;)

244
Pixel Art / Re: Anime attempt - Goodness :P
« on: July 25, 2006, 02:39:35 pm »
Yosh64: I don't mean to be an ass, but I had a look at those links and I found them to be absolutely horrible. Polykarbon has great tutorials and was a good idea to link to, the rest on the other hand all had fundamental flaws in them. A lot of the tips given do have the correct information, but the artists writing the tutorials don't seem to know how to use them themselves. I checked out the anatomy and face tutorials and the examples given were very wrong and could easily give the wrong idea.

I would stick to Polykarbon in this case, I've checked there a few times myself in the past.

Sohashu: If I am to point out a few obvious faults, the head is too flat. Make it longer but remember to keep the eyes in the center as they are now. The eyes could use some dark lines at the top to indicate eyelashes and depth and the iris of the eye looks like it's separated in two bits the way you're using the gray at the bottom and black on top. Eyebrows are a nice detail too  ;)

There definitely is a lightsource in anime, just like in most art. Try to move the lightsource to the top rather than head on as it usually gets missunderstood as pillowshading. Lastly, and this is just my personal oppinion, it's a lot more interesting to do a 2/3s portrait. (head looking slightly left or right).

Hope it helps.  :)

246
Pixel Art / Re: Wave hello to all my friends
« on: July 24, 2006, 12:18:14 am »
I have to admitt something. I am a tiny bit red/green colourblind. That means that whenever I see large green and red fealds with about the same hues next to eachother, like in your picture, they glow. They bounce off everywhere and jiggle when I move my eyes. It's not that bad here at all, but none the less it's not easy separating the red/purple sky from the grass for me. It worked fine in your first post, but in the new one, I keep focusing on the background instead of the character and that's not good. Just thought I'd mention it. I guess few here would have a problem with it as it is.

(oh, and I see brown better than you all, so ha! :P )

247
Pixel Art / Re: A couple of new-ish sprites
« on: July 23, 2006, 11:15:52 pm »
Well, this is looking pretty good. I do find it hard to see Twofold's right hand (our right). I assume he's doing the ninja sign, but it's blending with the white shirt. I'm also a little unsure if Persephone's shoulderblades can meet in a pose like that, but as her shoulder is dissolving, I can't really tell.

And of course: Welcome to the board.

248
General Discussion / Re: Animation Challenge #4
« on: July 23, 2006, 10:32:00 pm »
Suddenly huh? Ok.



Nice break from the tiles I'm working on.

Xion: Lookin' good. Not many dare to do that face. Like the fact that I still see it's the same person.

Hm.. Noticed that her ears and ponytail aren't moving with her head. Bot a big factor though.

249
Pixel Art / Re: Densetsu no Docuchu - Guardian of the star portal
« on: July 18, 2006, 12:38:38 am »
... is that a Photoshop background I see? Are you breaking the sacred laws of pixel and succumbing to the forbidden gradients?! *points finger*

Meh, wether to use pure pixel or not is a personal decision. Works well in a game like this. Still think it would be nice to see it pixelated just to compare *shrug*

I really like this kind of style. High contrast, yellow versus blue/reddish shades and selective outlines. The hills in the back are a tad dull though, at least when they're overlapping that blue background.

Would be great to be able to test this game, but I reckon it's just for show right?

250
Pixel Art / Re: KOS Loin Cloth Ork
« on: July 17, 2006, 11:22:50 pm »
Well this topic has certainly grown.

Indigo: I'm surprised how in depth you went with your answer, very glad you could explain your choices. There are points you mentioned about the leg that I don't find correct considering pose, angle and forshortening, but I don't think it's necessary to bring it up. I actually didn't think that the shoulders could be bending back when I was writing. Now that you've mentioned it, the pose would make more sense.

Instead of discussing the pose and anatomy, I think I'll rather bring up the shading as it's been mentioned a lot. In my first post I pointed out that the shadows on SFIII sprites are usually blue in tone, taking into the account what the others have mentioned, I tried a little edit to make it fit with the style:



(It just accrued to me that the little edit has taken all day...)

I've here taken away most of the volume to create that somewhat cell-shaded look. The original sprites have little or no highlights on the skin. I've toned the greens to make them more yellow and then shaded blue shades in the shadows. There are sometimes dark lines separating the blue and yellow areas as seen in the Alex sprite (the guy in green pants), but it varies where they appear, so I didn't use it much. The hair for the characters are mostly very basic, but it can look a bit strange at times, so I just toned down the details on the top. While I was doing this, I noticed that the forarm somewhat lacks muscles compared to the bulgy upper arms. Don't know, just hit me. Once I shifted the colours, I've noticed that he looks a lot like Blanka from SFII in terms of colours and design *shrug*

I would say that your sprite compared to the SFIII ones is a lot more complex figurewise. I really love the SFIII shading, so I guess I'm kind of biased in that sense, but you've got a great feeling of volume here. Would be a shame to drop it.

Pages: 1 ... 23 24 [25] 26 27 ... 32