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Ye Olde Jetpack Guy (more 3D pixel heresy)
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Topic: Ye Olde Jetpack Guy (more 3D pixel heresy) (Read 7873 times)
AdamAtomic
0100
Posts: 1188
Karma: +0/-0
natural born medic
Ye Olde Jetpack Guy (more 3D pixel heresy)
on:
January 12, 2007, 07:47:12 am
Here we go! The character is a mildly stylized jetpacker - the wip mesh of the full character is
http://adam.lastchancemedia.com/jetpack/model_wip01.jpg
. On to the textures:
Mostly inspired by Vagrant Story/Metal Gear Solid/FFXII, trying to do that "real/painted" balancing act. Doodled in pro motion over the last few hours - haven't worked on the neck or hair yet though.
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Kennethfejer
0010
Posts: 102
Karma: +0/-0
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #1 on:
January 12, 2007, 08:16:05 am
very cool, looking forward to see how he turns out
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Stwelin
0011
Posts: 567
Karma: +0/-0
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #2 on:
January 13, 2007, 04:29:47 am
Personally i like these low-poly models with the pixeled textures and all. they are not exactly following the rules, depending on how you see it, but i think it is enjoyable in it's own respect.
This reminds me of MegaMan Legends.
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fil_razorback
0010
Posts: 309
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Captain of a ship without a name
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #3 on:
January 13, 2007, 10:36:48 am
I don't like much the palette...It seems to me that the face is "melting".
Scary >.<
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AdamAtomic
0100
Posts: 1188
Karma: +0/-0
natural born medic
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #4 on:
January 13, 2007, 07:01:52 pm
thanks guys, if it wasn't clear before i am VERY open to edits/crits/ideas about how to make the texture read better. fil what do you mean by melting exactly?
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Kable
0001
Posts: 34
Karma: +0/-0
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #5 on:
January 13, 2007, 07:36:08 pm
I think it's the fact that the chin doesn't read very well making it disappear into the neck. Personally I would move the front of the neck closer to the spine and differentiate the bottom of the face from the neck with a darker shade.
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AdamAtomic
0100
Posts: 1188
Karma: +0/-0
natural born medic
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #6 on:
January 13, 2007, 07:46:25 pm
yeah i didn't actually work on the neck or hair at all yet, that whole area will be cleared up quite a bit
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Ryumaru
Moderator
0100
Posts: 1683
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to be animated soonly
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #7 on:
January 13, 2007, 09:35:30 pm
might just be how the texture is on it, but the nose seems WAY to0 long, and way too thick.
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AdamAtomic
0100
Posts: 1188
Karma: +0/-0
natural born medic
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #8 on:
January 14, 2007, 12:33:52 am
That was a deliberate style choice, I wanted him to have a beakish nose since he is a flying jetpack guy. Does it actually look bad?
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Akzidenz
0010
Posts: 185
Karma: +0/-0
Grotesk Bold
Re: Ye Olde Jetpack Guy (more 3D pixel heresy)
Reply #9 on:
January 14, 2007, 12:38:28 am
It looks unintentional, like the texturing is off. If you made the shape of the nose a bit sharper or larger, it might help.
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que faire quand on a tout fait, tout lu, tout bu, tout mangé
tout donné en vrac et en détail
quand on a crié sur tous les toîts pleuré et ris dans les villes et en campagne
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