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Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 27, 2016, 12:38:39 am »WIP eyeball enemy. Current states of attack, being hit and death animations. As always, feedback appreciated!
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Hm, looking at it you might be better served zooming out the camera to about where that shot is, I can picture it being a lot easier on the eyes and easier to navigate that way.
This looks good! A thing to consider is that it may be more fun if you are able to stun enemies when you hit them so that they can't attack you right away. Think dark souls. It makes your hits feel more impactful.
This is a good point. If the target creature is interruptable, you could have a "struck" image where their head is shifted backward, and slightly tilted up if you can make it look good. This would be a better hit feedback than penalizing the player with a visual aggression, every time he hits his mark.
On striking, there is an instant camera shift which is very jarring. And here you're showing it only as a small image, but when it's the entire screening filling the player's field vision, it's going to be unbearable.
When I saw this I immediately fell in love with the aesthetic. great job! I'd kill to see further updates.I'm really happy that you think so! Thanks a lot.