hmmm..
so this is my thought
as the hardware got better so did the capabilities/limits on pixels. pixels used to only be able to be in a few colours, or were 2pixels wide, sprite sizes could only be specific sizes, etc.
now there really arnt limits placed on pixels. Can make tiles/sprites any size. animations any length, can use as much colours as you want.
so, as the hardware got better, the pixel you could say, evolved or progressed.
Now we have new capabilities that seem to be threatening pixelart.
so this is my thought. just an idea, so dont get grumpy if you dont like it
what about furthering the pixel again?
I have 2 thoughts about this
1) we can convert pixels to vector (iv tried) and by doing that you can change the size, skew, rotate, transform, etc without adding in new colors like in CG. When it is vector, you have still placed every pixel where you want it, and still desgined it regularily, but now you are able to manipulate it to how you want.
This will make it easier to perhaps, make perspective and such
2) not sure about this one... but i dont see why not.
What about applying pixels to 3d? either build it up like lego somehow, or make a style like cellshading so that it looks like pixels.
I believe that some of the things in golden sun, and i think super mario rpg(snes) were made 3d and then put into the game. So what if used those same tactics and made an actual 3d game. still looks like pixel (such as super mario rpg) but then would have the ability of a 3d game.
so, im not entirely sure about those concepts,
but what i guess im trying to say is that, would 'evolving' the pixel be something worth looking into, since it kind of has in the past.
just thoughts