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General Discussion / Re: Pixel art and classical art (palettes again)
« on: October 29, 2009, 10:43:33 am »Quote
Miascugh's entry in the thread mathias links seems to get the sort of results you might want.
Here it's noteworthy though, that the skintones of Chun Li are only the slightly modified original Street Fighter ones.
Also, on another note, picking colors for pixel art is much less intuitive than in painting, as you don't layer the different components with their individual reflective properties in pixel art as opposed to some traditional media. You will probably have to (want to) find a compromise between well thought-through color wheel magic to make up for the lack of the "organic" approach to color and effective palettes that are functional in abstracting (compacting) lights behaviour if you're going for something like realism in Pixel Art.
I do find though, that Pixel Art offers some very specific devices that render realism as one of the more boring applications of it . There's a huge, resourceful context to pixels [/hypocrisy]