Hi all,
I'm working on a 2D monster-catching RPG called Eternal Exodus. It plays a lot like the Shin Megami Tensei games if you've played any of those, but has many unique twists to stand on its own ground. It's planned for release next fall on Windows/Mac/Linux and PS4 (confirmed), with Nintendo Switch and Xbox One pending confirmation.
Website and trailer:http://www.eternalexodus.comhttps://www.youtube.com/watch?v=yyRrFSTy54wYou can download the beta (~1-2 hours of content) here if you're on Windows:
https://fordesoft.itch.io/eternalexodusRight now, the game uses art packs for the majority of its art. It's in open beta right now with a large Discord membership, and while the majority of the feedback has been overwhelmingly positive in terms of gameplay/story/music, the one big criticism I hear a lot is that the art is too generic, or that it's too upbeat to fit the "journey through Hell and conquer it" theme of the game.
So I'm looking to see if any artists would be interested in working on the game to handle a complete revamp of all of the tilesets, character sprites, and dialogue portraits.
Estimated work:- ~20-25 tilesets (some small, some medium, some large). Currently 16x16 tiles, but that's not a fixed requirement.
- ~8-12 main character sprites, walking in four directions
- 40-50 NPC sprites (can include small variations)
- dialogue portraits for each main character, with a few emotions each
- some art for a few small minigames
As you can see, that's a lot of art to draw over the course of the project, since it's a large game. This means you'd have consistent part-time work coming your way from now until the release, planned for next fall. I would ask that you only get involved if you're completely willing to see the project through to the end, because it would be a disaster to switch artists halfway through and try to find someone who can perfectly match the first artist's style.
If you play the beta and see the potential in it, and you're interested in revenue sharing (or partial revenue sharing and partial immediate payment), I'm open to that as well. Based on the feedback I've received online and at conventions, and considering it will be published on all consoles, I do expect the game will sell very well.
That said, upfront payment isn't a problem at all if that's your preference. I have a day job that pays well, so I can fund the initial budget without any problem, but I would aim for a Kickstarter once the initial areas of the game are redrawn and polished.
About me:My name's Josh Forde, and I've been developing games for 19 years now. My last game, a 2D platformer called Emerald Shores, released last fall on Steam and PS4 (US, South America, & European regions). Being a programmer/designer and not an artist, I've hired many artists over the years, and can provide references, who will assure you I'm easy to work with and always extremely quick/prompt at payments.
Please post:- your portfolio, including pixel art tilesets and sprites
- an estimate: hourly rate and how much time a tileset or sprite typically takes
- whether you prefer upfront payment, revenue share, or a mix of both