yeah I thought it made sense
1 thing with the front view Splat, the lines coming out of the collar bone area seem to give the impression the shoulder is angled oddly and sticky forth obscurely. I'm sure this is a minor issue and someone else would be able to give a much more in depth critique (I probably could give a little more if I tried a bit harder) but this was bugging me
. Luv your work so far by the way. Oh and I like Ptoings giant robotish business suit man thingo (from a fair few posts back). I'm working to fix the face I did to get it to a very human generic look... Heres a progress shot:
I am working on all the upper face still; eyes, forehead, brow,etc. Oh and of course I am still adding detail to the ears
(I now understand that I have a lot more 'brushes' then I thought I did meaning I can push in not just drag out the mesh). There are other areas I am tweaking on the lower part of the face as well (I just fixed the indent above the upper lip, wateva its called, so this progress shot is old).
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update/complete for now I think I want to give the face study a rest for a bit. So yes I know the ear still looks off